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#feedback

Edited by Lost Sols: 2/29/2016 4:26:40 AM
93

To everyone who says Warlocks are OP.

So I hit rank 5 on my Titan and Hunter and was debating what class to play on my Lock. Played a bit on Voidwalker and then decided to see what the Firebolt+Viking funeral is like on the other side. I've already posted my thoughts on facing it and it's about the least OP class in the game in my opinion, but firsthand maybe I'd be wowed. It pretty much -blam!-ing sucks. First off, I wish I had let the video go a little longer, but I can tell you they never burned. The initial hit did like 65 damage (so OP) and with Firebolt+Viking Funeral+Touch of Flame, it caused no burn. And it happens every match. Probably half of damage causing grenades don't cause burn. What worse, I have two melee charges, but half my melee hits cause no burn either. Want a third -blam!- you for Sunsingers? They apparently can't complete the "get ability kills" bounty. Needle is stuck and won't move up. All you -blam!-ing crybabies who piss and moan about other class... Go -blam!-ing play them. Everything is OP and everything sucks. It just depends who's using the controller. Also, consider this as you dream of some -blam!-ing utopia where we all do equal damage with equal TTK and finish with even k/d's every pathetic, boring -blam!-ing match. [b]Some weapons and some classes suit maps and game types better than others.[/b] So [i]oh my -blam!-ing God[/i] Sunsingers excel at Trials! They -blam!-ing are weak as shit literally everywhere else. Tell me you fear a self-rezzing Warlock in Iron Banner or normal PvP and I'll find you a case of Pampers and a binky, because you know they're trash. Strikers and Voidwalkers. FoH and Nova Bomb are the shit in Control. Trying to get multikills in Clash? Whole different ballgame. Scouts tear the hell out of Widow's Court. The Grifter? Not so much. It doesn't mean you don't play what you like, it just means you need to know [i]your[/i] class, [i]your[/i] weapons and where they're strongest on any map and game type. Lightning Grenades are literally the easiest grenade to not get killed by in the game. I'm willing to bet I've died to less than 20 since launch. You get hit, you move 4 feet to its side. I have 2500 Lightning Grenade kills, not because they're OP. I've got them because people don't [b]think[/b] or [b]react[/b]. I take advantage of my surroundings and my opponents weaknesses, because that's how you're supposed to play the game. Sometimes you win. Sometimes you lose. As long as someone isn't unhittable (lag) or shit doesn't work (grenades not igniting, hit detection is off), you tip your cap. I suggest every one of you crying about DoTs go play a Lock in Iron Banner and show me your endless kills and victories. You won't, because you can't.

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  • The only thing I have a problem with coming from Warlock's are the BBQ nades (Firebolt, Viking funeral, touch of flame). Reasoning: Firebolt grenades do more than a grenade probably should. •It causes initial 122 damage, the most amount of damage for grenades like it. •It has a large blast radius, second to only the Lightning grenade. •With the BBQ effect, it causes significant damage over time that will result in a kill if the victim is damaged at all. •Because of the beforementioned effect, you can track the victim for the duration of the grenade. •This effect not only burns them [i]and[/i] tracks them [b]but[/b] it stops their shield from regenerating; stopping them from reengaging in combat or even defend themselves of the warlock chooses to push. •This grenade last for 14 total seconds. This is a long time in terms of PvP play, especially for a grenade that allows you to track it's victim, burns them, stops their shields from regenerating [u]and[/u] cause a significant amount of damage. [i]If[/i] our goal is balance in the crucible, then it's clear that these grenades need to be taken down a notch. [quote]Why are you just now complaining about these grenades? They've always been like that, why are they a problem now?[/quote] Destiny's PvP has gone through numerous Meta changes; up until the last big PvP balance patch, there has always been a [i]"top"[/i] weapon or overpowered ability/super. These things often caused a big enough problem that the power of these nades were over shadowed by desire to balance these things. [quote]No more nerfing weapons or abilities![/quote] If you call yourself a PvP player and/or want what's the best for the game, this is probably the most [b]ignorant[/b] statement you can make. The reasonable guardian realizes that buffs and nerfs are all part of balancing the crucible in order to make a fair and fun atmosphere. To [i]"never nerf"[/i] would be impossible in this endeavor unless you want CoD Time to Kill. As for PvE players making this claim, I can only tell you to ask Bungie to separate the nerfs. The Crucible [i]needs[/i] this change and from a Utilitarian standpoint, balance in the crucible is much more important than keeping a grenade powerful if the nerfs cannot be separated.

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