[quote]When we're dropped into losing games we should have a portion of our super energy filled with the % based on how far down we are.[/quote]
Or maybe based on how long the match was going. It's a good idea and I will make the Crucible team aware.
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We don't care about PVP, God damnit!!!
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Lol wish there was more focus on pve but i like some of the pve events
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I agree at the very least credit the player the time they would have been in the match plus a little extra that assumes they would have also made some kills during that time.
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Either or, your idea (Cozmo) or Sols would be a nice change. Just hate going in a losing match when you can see your team just about given up and not trying. Takes the momentum away.
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So people who have selected skill-perks and armor to charge their supers fast, and that have already gotten several kills to further charge their super should not have an advantage over someone who joins late? That is asinine IMO! How about you prevent people from quitting matches instead, or does your horse prefer to push the cart up the hill?
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The solution to quitters is here too. If you RtO out of a match you get a debuff preventing you from spawning with energy for x matches or x amount of time. If you're leaving repeatedly from "power failure"/pulling LAN cables then you get x free passes, but repeated gets you the debuff.
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No free passes or else this is the new way to quit
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You can't auto-punish legit zoo errors.
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Yes, but companies Cant tell whether you unplugged your Internet or when your Internet goes away.
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Please make this happen.
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I agree with the op. I like this idea, I like getting dropped into a started match as its over fast one way or another, but this would help greatly. Perhaps with secondary ammo too in 3v3 matches?
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Cozmo response time leveled up.
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First bs comment I've read from you Cozmo. You sound like Deej.
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The whole point is about dropping into losing games with no chance of winning. He clearly came up with an idea for those players who join in match in progress.
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Games in progress should be closed, new players are already at a disadvantage--1) either lack of heavy, 2) super energy, 3) specials have been pulled--not to mention disorientation of spawn. Also respawns need to be fixed as there are times where i spawn in the middle of enemy or spawn camped like exodus blue or burning shrine where a sniper is always hard scoping frequent spawn areas
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Agreed
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If some of them actually played Crucible on a regular basis with everyone else in the game you wouldn't have to tell them, it would be apparent to them, but then again, so would most of the problems
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Agreed
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Edited by iDovahBear: 2/26/2016 3:06:10 AMAlso, suggest to them that they make matches joined in progress NOT count towards your win/loss ratio! It can still affect your K/D sure, if that's still agreed upon, but even Blops 3 has given players the benefit of not having in-progress matches affect your statistics.
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Please do, this happen to me a few times last IB