... And why I probably should've bought it before Hard Light.
AR's lost range, power, precision, stability. The top tier AR's are Silimar's Wrath (II) and Doctrine/Arminius with counterbalance.
PR's lost range, power, stability. The top tier PR's are Bad Juju/Hawksaw/PDX-45.
HC's lost range, stability, accuracy (and exotics were nerfed). The top tier HC's are any mid/fast firing HC with good stability and rifled barrel AND any exotic HC that's not The First Curse.
THERE'S NOTHING LEFT.
[b]Bad guns were buffed to be average (at most).
Good guns were nerfed to be average (or worse).
MIDA was always a bit better. It's still a bit better.
MIDA is now top tier.[/b] (probably because Thorn is gone)
OMG FR... Good thing I can strafe faster than a sparrow to dodge those bolts.
OMG shotty... Good thing I can sprint backwards while pelting you with 90 aim assist rounds.
OMG sniper... Good thing I can dodge bullets and close the gap quickly while constantly staggering you.
OMG empty mag... Good thing my reload is instant, and I can retreat in a flash for prep work.
OMG I missed my snipe... Good thing I can swap to MIDA to finish what I started.
OMG I can't get in for my shotgun fun... What about MIDA sprint->slide->quickdraw shotgun?
OMG I suck... Good thing I can run away, [url=https://www.youtube.com/watch?v=qRuNxHqwazs]fast as a Kenyan.[/url]
However, this is just in theory. I'm not sure if it increases aerial speed capabilities (like faster titan skating). I haven't been able to get my hands on a Trials-ready copy yet. Plus, I probably suck at everything.
On a side note, some hidden "meta" stats (stats that change with the meta) to consider when choosing your weapons are "burst potential" and "reliability". AR's low burst potential makes it harder to land all shots therefore lowering their overall damage output but increasing reliability. Lyudmilla looks good on paper but... realistically you're NEVER going to get that 2 burst kill due to the terrible burst potential. Unless everyone is using some magical recoil control technique I'm unaware of... It's easier to land hits with a slow, precise weapon (like a HC or scout) but more punishing to miss. Except for snipers, bodyshot TTK is often as important as headshot TTK for average players, and I actually recommend aiming for the body with AR's and TLW, chest/neck for PR's, and body/head for HC (depending on situation and weapon class). Unless you're a total crackshot, stay away from Jade Rabbit.
Class tier list:
Warlock > Sunbreaker > Other
[i][b]DEAR SALTY PEOPLE: I never said MIDA was too OP. It's right were it should be as an exotic. The poll AGREES with me.[/b][/i]
[i]Bonus tip:[/i] MIDA's TTK is 1.5s (6 bodyshots), 1.2s (1 headshot, 4 bodyshots), 0.9s (3 headshots, 1 bodyshot). Unless you completely fail and can't land a single headshot, [b]MIDA's bodyshot TTK, in practice, should be as fast as most AR's![/b] MIDA also has enough impact to kill via 1 bodyshot if the target was already hit by a high impact sniper bodyshot. This leads to easy and powerful team plays.
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Hahaha fast as a Kenyan, do you also say fùck you and kick them in the face with your ENERGY LEGS.