I think another one of the problems is with how they describe their own game.
They describe it as a "shared-world shooter", but they've described it in their own updates, marketing, commercials, and ads as "Open World".
That brings out its own issues. When people hear "Open World", what do they think of? Morrowind, Oblivion, Skyrim, most every MMO ever, Online RPG's, and a whole host of other [b]true[/b] open world games that let you wander where you will and pick up Quests/Missions at your own pace and desire.
Hell, some of these games you don't even really have to Quest. Some MMO's and RPG's allow you to have a character who runs a goddamn Blacksmith shop. You go out and farm mats, create items, then sell them to other players. For quite a few people, that's the ideal way for them to roleplay. (RP) in games like these.
But Bungie offers none of that, yet still uses the same descriptive phrases to describe their game as these other games that [b]do[/b] offer those play-styles.
So people hear/read "Open World" and go into Destiny expecting unrestricted freedom; but instead get invisible walls, kill timers, and being pigeon-holed down set career/class paths.
This is one of the many issues that people have with this game, and it's one of the harsher points of critique for Destiny.
[quote]You see that mountain over there? That's all real terrain, real geometry in game. We want you to be able to go there. To explore it and have that sense of wonder.[/quote]Bungie ~ E3 2013
Seriously, Bungie; what happened to this? Regardless of the other massive mistakes you've made with Destiny, I'd still play the game if it were truly "Open World" as the game were advertised.
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I don't usually reply to myself, but... damn, Bungie. I mean, I [i][b]really[/i][/b] want to play Destiny. I want to run around, shoot stuff, blow shit up... but you've got us running on rails. This game was advertised as (effectively) the best of everything that makes Halo kick ass mixed evenly with everything that makes The Elder Scrolls kick ass. That's what sold me to temporarily leave my beloved MMO's and RPG's behind. Because we've been told that we were getting the solid mechanics of Halo mixed with "true Open World exploration and discovery", and there's really only one series of games (aside from MMO's) that allows that. But that was just a lie. And that lie hurt once the core grinding experience that the entire game is built upon became fully known. Some people will reply to this with: "Well, just play any way. Run around and shoot shit. Blow stuff up and just have fun then, Vampire. :)" But since TTK dropped, I can't even do that. You've removed 2/3 of the game where I could at least do that, now I have to pay another $40 just to run around and be somewhat efficient at killing regular Patrol enemies. And I'm screwed if I want to do something other than Patrol or a base game story mission. Where's the Halo-Skryim-hybrid-satan-baby we were promised? I want [b]that[/b] Destiny.