completely agree. May I put that into simpler bullet points (and add my own thoughts to it)
- tunnels and caves should lead to special encounters, real treasures (no greens), captive NPCs or something along those lines.
- this game needs a map as a function for dinklebot. not for navigation purposes, but for other players to see what's going on. Once you found some secret (boss) encounter in a cave or somewhere, other players around the planet will be notified on the map. that way it's much easier to provide help for or to get helped by others. same thing applies to public events. that way those events and encounters could be harder, or better even scale with player count
- NPCs and wildlife (animals, monsters) need to populate world areas.
- enemies spawn at different locations
- enemies are busy for as long as they are not aware of a guardian's presence: playing some kind of alien board game, talking to each other, chasing smaller wildlife and fighting over that those critters amongst themselfes, doing computer stuff ... some of them may not have their weapon equipped and are desperately trying to arm themselves when they spot a guardian. that way bungie could make mob groups bigger.
- make this a real thing: "you can see it - you can go there"! of course there are limits and we accept that. but it seems that there are so many places that are justi n front of us but we are locked away from discovering them by invisible walls. (open up the city!)
- make PvP maps accessible through the main world maps. that would mean we'd get at least one new planet and a second separate area on earth - well that's what was promised 2 years ago anyways.
I have to stop there before my head explodes
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Remember the original Halo trailer with the dinosaur looking creatures running around? A decade and a half later and they're still not in a game.
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these are amazing ideas