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Omnigul should be invincible until you defeat the other Wizards that show up in different locations of the room. Said Wizards would be feeding Omnigul power for essentially a limitless shield that won't break until they're dead. Once you kill the other Wizards, her shield will be gone for the rest of the fight.
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I like it, it adds an interesting mechanic to the fight. Possibly have new witches come in at say half health?
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Yeah, definitely.
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Less adds (especially wizards and boomer Knights. Those are just unnecessarily annoying and restrict where you can go.), and let damage you do to her earlier carry over to the final fight
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You are correct about the wizards, 3 of them in a tight space while Hive Boomers and Shredders are tearing away at you is a bit Crazy in terms of sheer firepower coming at you. More Thrall, less Boomers and Witches
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There should be waaaay less adds so people aren't forced to camp the first room, then to make up for that omnigul should do more damage and move around the room
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I like the the way that wizards randomly go into the area that you start the battle they should make that a for sure thing that happens every time she spawns people ( sorry didn't get that zone thing earlier)
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Omnigul should appear at every section, like we are chasing her. Kind of a Taniks type of strike.
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Hmm interesting idea, though i get why they did it the way they did, we are hunting her, not so much chasing her. though there is room for improvement there. The only reason why i wouldn't is then what is the reason for the fallen being in our way. Though they could add Hive in as if they were actively luring in the fallen.
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Make the boss room bigger so we don't have to stand in the first area. Also don't put monster spawners in the few places you can hide
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There are a lot of Hive in a very small area, it makes it really almost impossible to be in the main room.