JavaScript is required to use Bungie.net

Forums

originally posted in: Idea Center for Strike Improvement
8/30/2015 12:36:28 AM
11
Zone for Omnigul
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Omnigul should be invincible until you defeat the other Wizards that show up in different locations of the room. Said Wizards would be feeding Omnigul power for essentially a limitless shield that won't break until they're dead. Once you kill the other Wizards, her shield will be gone for the rest of the fight.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I like it, it adds an interesting mechanic to the fight. Possibly have new witches come in at say half health?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Yeah, definitely.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Less adds (especially wizards and boomer Knights. Those are just unnecessarily annoying and restrict where you can go.), and let damage you do to her earlier carry over to the final fight

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • You are correct about the wizards, 3 of them in a tight space while Hive Boomers and Shredders are tearing away at you is a bit Crazy in terms of sheer firepower coming at you. More Thrall, less Boomers and Witches

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • There should be waaaay less adds so people aren't forced to camp the first room, then to make up for that omnigul should do more damage and move around the room

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I like the the way that wizards randomly go into the area that you start the battle they should make that a for sure thing that happens every time she spawns people ( sorry didn't get that zone thing earlier)

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Omnigul should appear at every section, like we are chasing her. Kind of a Taniks type of strike.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Hmm interesting idea, though i get why they did it the way they did, we are hunting her, not so much chasing her. though there is room for improvement there. The only reason why i wouldn't is then what is the reason for the fallen being in our way. Though they could add Hive in as if they were actively luring in the fallen.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Make the boss room bigger so we don't have to stand in the first area. Also don't put monster spawners in the few places you can hide

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • There are a lot of Hive in a very small area, it makes it really almost impossible to be in the main room.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon