So as we sit a month out from TTK on Nagasaki day 2015, there are still many things that are yet to be resolved about the state of gameplay going forward. Today I would like to touch on a couple of things that have been bothersome and offer up a suggestion for a way in the future to avoid some of the feelings of resentment from those who have invested themselves into the world of Destiny.
I've posted for the last month that we desperately need a pre-TTK world event like we had pre-HoW with the bounties and ether chest hunts. I've been thinking more about this the last day or two and I think this actually could have solved a number of issues that people have had leading into TTK.
Imagine for a moment that we're on patrol and our Ghost picks up a brief snippet of a transmission. It's not clear what, but he asks us to navigate the area to see if we can get it to come in better. A kind of hot and cold game ensues where we move around until Ghost can get a brief lock on it.
The transmission seems to be some kind of plea and have some kind of coordinate attached, but only partial. As we move through the various zones we pick up a bit more by locking down the signal. Once we've discovered the full message, it leads us to a secret location on the planet with an artifact.
We do this for the Earth, moon, Venus and Mars and when we collect all the artifacts, we take them to the tower where they're found to be an ancient weapon. The pleas for help end up being the Cabal whose signal we follow to begin TTK and off we go to wage war against Oryx on the 15th.
This is just a basic idea, it could obviously be more in-depth or require completing other tasks like we do with exotic bounties, but it would solve a couple glaring issues as we sit today.
1) There isn't a whole lot to do until TTK drops, particularly since at this point anything we're trying to get besides Exotics are essentially moot. We don't even know if there will be a use for Etheric Light going forward or if holding onto it is a waste.
2) Luke Smith said that one of Destiny's problems is that there is no way for year one players to show in game that were there. Yeah they're doing the emblem thing. Woo hoo.
3) People are dropping like flies. For those who do log on to play, friends lists have dried up to almost nothing.
So why not give us a pre-TTK event similar to the one I just described and have the end reward for solving the mysteries be a unique TTK endgame weapon (or gear piece) that is no longer available once TTK drops and the event goes away?
It would give us that trophy to show we were here year one. It would reward us with an endgame weapon to immediately go into TTK with and start to customize or upgrade however the system ends up working.
And most importantly, it would not only give us a reason to log in and play, but it would hopefully draw back some of those who have gone missing in-game from our friends lists over the last two months.
If I could log on right now and quest or grind for the next few weeks to get my hands on a unique TTK endgame weapon pre-launch, I'm probably logged in playing right now and not browsing the forums for fun.
Curious what everyone thinks of this idea, particularly those that don't play much anymore. Would this make you want to log back in and play and would this make you feel like your being here year one meant something?
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2 RepliesSome simple truths: 1. I mainly keep playing Destiny to collect. What is the point of collecting cool armour and guns if we can't use it the next time a major DLC/sequel launches? 2. Bungie want us to use new guns. I want to use new guns too. However, you need to make some new, cooler guns - not force us to stop using the old ones because you decide that's what you want 3. You insult veteran players by basically reducing our armoury. I get you want to appeal to new players, but at the expense of losing hordes of your loyal players, who are the life blood of the game (and would have otherwise bought all the DLC over 10 years) - as opposed to new players who might play for a while and leave, like many Y1 players 4. You promised us a 10 year experience. Not 10 x 1 year experiences.