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#feedback

Edited by Lost Sols: 12/7/2015 2:28:54 AM
113

How to keep us INVOLVED and make year 1 mean SOMETHING.

Yes, this would make me log in and play.

559

Makes no difference to me.

203

So as we sit a month out from TTK on Nagasaki day 2015, there are still many things that are yet to be resolved about the state of gameplay going forward. Today I would like to touch on a couple of things that have been bothersome and offer up a suggestion for a way in the future to avoid some of the feelings of resentment from those who have invested themselves into the world of Destiny. I've posted for the last month that we desperately need a pre-TTK world event like we had pre-HoW with the bounties and ether chest hunts. I've been thinking more about this the last day or two and I think this actually could have solved a number of issues that people have had leading into TTK. Imagine for a moment that we're on patrol and our Ghost picks up a brief snippet of a transmission. It's not clear what, but he asks us to navigate the area to see if we can get it to come in better. A kind of hot and cold game ensues where we move around until Ghost can get a brief lock on it. The transmission seems to be some kind of plea and have some kind of coordinate attached, but only partial. As we move through the various zones we pick up a bit more by locking down the signal. Once we've discovered the full message, it leads us to a secret location on the planet with an artifact. We do this for the Earth, moon, Venus and Mars and when we collect all the artifacts, we take them to the tower where they're found to be an ancient weapon. The pleas for help end up being the Cabal whose signal we follow to begin TTK and off we go to wage war against Oryx on the 15th. This is just a basic idea, it could obviously be more in-depth or require completing other tasks like we do with exotic bounties, but it would solve a couple glaring issues as we sit today. 1) There isn't a whole lot to do until TTK drops, particularly since at this point anything we're trying to get besides Exotics are essentially moot. We don't even know if there will be a use for Etheric Light going forward or if holding onto it is a waste. 2) Luke Smith said that one of Destiny's problems is that there is no way for year one players to show in game that were there. Yeah they're doing the emblem thing. Woo hoo. 3) People are dropping like flies. For those who do log on to play, friends lists have dried up to almost nothing. So why not give us a pre-TTK event similar to the one I just described and have the end reward for solving the mysteries be a unique TTK endgame weapon (or gear piece) that is no longer available once TTK drops and the event goes away? It would give us that trophy to show we were here year one. It would reward us with an endgame weapon to immediately go into TTK with and start to customize or upgrade however the system ends up working. And most importantly, it would not only give us a reason to log in and play, but it would hopefully draw back some of those who have gone missing in-game from our friends lists over the last two months. If I could log on right now and quest or grind for the next few weeks to get my hands on a unique TTK endgame weapon pre-launch, I'm probably logged in playing right now and not browsing the forums for fun. Curious what everyone thinks of this idea, particularly those that don't play much anymore. Would this make you want to log back in and play and would this make you feel like your being here year one meant something?

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  • Edited by Vampire Nox: 8/10/2015 1:54:24 PM
    [quote]Curious what everyone thinks of this idea, particularly those that don't play much anymore. Would this make you want to log back in and play and would this make you feel like your being here year one meant something?[/quote]No, while your ideas are very well though out and communicated, I think it leaves too much open for a "cheap cop-out" for Bungie. The whole issue for me is one of their mantra that they kept feeding to us like a bad audio bit-loop.[quote]We want every weapon and piece of armor to have a story. We want someone to look at your Guardian and just by looking at your weapons and armor, be able to tell where you've been and what you've fought through. We want you to build your own Legend, and we believe that your weapons are an important part of that.[/quote] Which with TTK is becoming one of the greatest lies ever told. How/why? Because they're taking those very weapons and armors away from us. Arbitrarily. With no recompense or option left open to player choice. IS Bungie afraid that if we are allowed to upgrade our Y1 weapons, that no one will buy their new gear coming with TTK? Is that the fear? It must be, because it's one of the five arguments that the Destiny hardcore-fan uses like another bad audio-loop to defend Bungie's decision. [b]Destiny is not an MMO.[/b] I emphasized that statement to set up my next statement. While Destiny is not an MMO, they're taking many of their ideas from MMO's and MMO-ish elements, but only using a half-ass lazy method if implementing them; like the fear that if we are allowed to upgrade our Y1 weapons, we won't buy TTK weapons. The idea is intrinsically flawed simply based off of the update history of the world's most popular MMO's. Just looking at those updates, 90% of which fully allowed upgrading of older gear; never has there been a mass-refusal to buy a new DLC's equipment simply because they can upgrade their older gear. Never. Not even once. Yet, this seems to be the overriding thought and fear of Bungie. Hence the blanket-nerf of every weapon in the game that isn't an HMG, and the refusal to allow Y1 weapons to be upgraded. They're instituting an arbitrary and premeditated system to rip the equipment you love away from you, so that they can give you whatever piece of shit gear they design. They don't even have to try for quality any more. When you have nothing, even the worst weapon might look good. Or at least, serviceable. So no, I don't believe that your idea will work, no matter how well thought out it may be. As you stated in your third point, gamers are fleeing this game in a population drop that is one of the largest/fastest I've ever seen in 30+ years of Gaming. Your idea would be a short-lived band-aid at most, but one that will become useless once TTK drops and the full truth of what the people at Bungie are doing becomes apparent. They are arbitrarily forcing us to play the game in one, Bungie-designed way. They originally marketed us freedom, exploration, variety, and customization. A full year later, every single one of those marketing points that we were sold the game on has been proved a complete lie. So, why would I ever start playing Destiny again? I can not build my "Legend" in the manner I choose. I cannot freely roam "if you see it, we want you to go there. That's all real geometry, real terrain". I only have a very limited selection of weaponry that is actually viable at end-game level activities. There's a similarly small variety of armors/shaders to use, so every class ends up looking exactly the same; which is the exact opposite of variety. So, Bungie; why should I play Destiny? What incentive do you have up your sleeve that would ever make anyone want to come back? Like so many other questions that have been asked on these forums, I expect to get Bungie's most common answer. Silence.

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