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Destiny

Discuss all things Destiny.
Edited by IXander9: 5/13/2015 7:10:39 PM
26

MORE Vault Space (post-patch)

Need even more vault space

640

It's fine as it is, stop collecting stuff

149

I don't care

67

[b]Am I the only one who needs more vault space even after the update?[/b] [u]Yes a few slots have been added, and I'm very thankful for that[/u] But I still think it's not enough if you're a collector... I loved some of the ideas we saw in community videos. Allowing us to categorize weapons and gear. It's just a pain to juggle with items. And I really don't want to delete some of my favorite vanilla weapons. (Shadow price and The devil you know, I'm looking right at you) [b]What do you guys think? Did Bungie do everything in their power to accommodate our favorite toys?[/b] I just found it odd that no one was talking about it anymore. Edit : Glad to see the isn't old news. We do need (even) more vault space.

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  • Edited by Zoop: 5/12/2015 2:47:32 PM
    As a developer myself, i just cant understand how a screen full of icons can require so much resources to the point lastgen cant handle it. Isnt this simply proving destiny handles system resources very poorly? For example the chrome app that works as an alternative to the companion app shows all items stored across all characters on a single screen. This is a simple html markup. Why is destiny so inefficient? You still need to wait several seconds before the model shows if you inspect it, so those arent loaded in to memory, so what is? Pretty much only an icon a few stats and some text? So a simple html page can handle it, but the ingame renderer runs out of memory, like wtf? How can it be so complicated to show a screen full of these? Poor programming, would be my verdict. How much million dollars do you need to avoid making silly miscalculations like these?

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