1. The Titan was intended to be a hard hitting soldier, the Hunter a lucky survivalist and the Warlock was a glass cannon magic user. Now some of this evolved through playtesting and feedback, but that was the idea.
2. Yes, using the ideas above we built supers for each class and then designed builds around those supers. Again this is something that drastically evolved with playtesting and feedback. Some super made it straight through from day one and others were the replacement of a replacement of another that didn't work out as well.
3. The better to tease you with, my dear...
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Out of curiosity, what are some examples of the failed supers?
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Lost it at "Hard hitting soldier"
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Tell me what kind of void magic my hunter will be dishing out!!!! I can hardly wait!
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Thank you so much! :D