I'm no dev, but there is a lot of synergy the way that each class has a different combination of the three different damage types, and I'm sure that the third subclasses will be aligned to each classes missing element, when they are added.
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Edited by Sharkbite1973: 3/4/2015 12:40:04 AMHopefully they fill in the playstyle gaps as well. Ranged titans melee warlocks and support hunters got a few ideas myself. As and example mark of the void for hunters. Think sunsinger but with throwing knife spam. And each hit target taking massive damage from all sources.