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Edited by LordChocoSlime: 1/29/2015 10:58:21 AM
2
Here's a few ideas I have in mind. 01. Major buff for most of The Tower's vendors: The Speaker, Eva, Banshee-44, Amanda, and Rahool are all in desperate need of massive stock overhauls. Granted, emblem and shader previews were added a couple updates ago and Eva sells more shaders now, but her stock still pales in comparison to the amount of shaders that appear as random rewards. 02: New enemy types per group: Although Destiny has a decent selection of enemies, the types of enemies per group feel limited. It'll be great to see more types of Fallen, Hive, Vex, and Cabal besides the ones who constantly appear in each and every mission. An expanded "bestiary" can diversify the enemy variety and also make use of the rarely used Void shields. Examples for new enemy types: airborne melee enemy, defensive enemy that shields allies from damage, melee-based Cabal/Vex, enemy cleric that can heal allies, enemy that can buff allies. 03: Make Motes of Light relevant: So far, they're mostly used for buying rather expansive class items and somewhat pricey emblems from The Speaker and exotic engrams from Xur. Personally, the latter option sounds more sensible than shelling out hard earned Motes on a fancy but pricey class item. Admittedly, Motes of Light will get more attention when the Trials of Osiris is released, but there's no telling when that event will begin. 04. Randomly generated dungeon-style: This mode would have random enemies and loot chests in random destinations with random level designs to keep players on their foes. It'll be similar to some dungeons in other games (Diablo and Torchlight), include a minimum level requirement, and perhap even scalable enemy levels. A potentially good break from replaying the same Story, Strike and Raid missions over again. 05. A few more single player friendly modes: I know this game is mostly for social gamers, but it wouldn't hurt to include some more single player modes such. A few ideas include special Quests from the Vanguard/Factions that aren't related to bounties/patrols and assorted single player challenges (Daily Epic Story?). Not everyone is psyched for PvP and Raids. 06. The option to reroll Legendary gear's upgrades/element: A handy feature that enables players to reroll a Legendary weapon/armor's upgrades at the cost of some special currency (Motes of Light, anyone). Especially handy if RNGesus hasn't "blessed" you with Legendary weapons with a specific element. A similar feature was added for Legendary weapons obtained from the recent Iron banner events. 07. Getting something out of scrapping unwanted Sparrows and Jumpships: Scrapping a vehicle only to get nothing feels awkward. Maybe an option to sell or trade in unwanted vehicles can work without throwing the game's economy out of balance. 08. More stuff to do at The Tower: I'm sure more activities will be add to The Tower as new expansions are released, but so far the main post-Story activities mostly include bounties, Xur, and recruiting players for end-game stuff (Weekly Heroic/Nightfall, Raids). Also, The Tower itself feels small compared to major cities in MMO-styled games such as Final Fantasy XI.
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  • I like your ideas. I'd also like to add: The ability to create armour and weapons and the ability to trade with other player.

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  • I agree. The dungeons would be sweet and added "epic" story as it does get annoying doing the same thing over and over. Also me and my mate spend a lot of time searching for dead ghosts (have 51 atm) but I had to use my sniper to zoom up to look around. Binoculars would have been sweet for this as well as spotting enemies that you will be attacking. The option to mark enemies and see them through walls (like in farcry) would be awesome so you don't end up flanked. I also thought up weapon attachments. I know they have extended mags as upgrades and stuff but what about those who wanna be a silent assassin? Suppressers would have helped a lot in most missions!!

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