JavaScript is required to use Bungie.net

Forums

Edited by jmferris: 1/2/2015 3:47:30 PM
7
No, thank you. Equal trading will not work, because you cannot base equality on rarity. All Exotics are not equal, etc. Equal does not mean fair, and if it is not fair, it will be exploited. As opposed to retyping it, I will just quote what I had posted on one of the multiple similar threads that popped up yesterday: [quote]I am not actually opposed to trading, but I am opposed to trading done without looking at the larger picture - which this video is also guilty of doing. In order for any real trading system to work, there needs to be a unified and established in-game economy, which Destiny still does not have. To add that, it will likely be a larger effort than trading itself. But, my opinion is that you simply cannot create a trading system that is fair without it. The whole "only trade with friends" argument is not really that valid. Ultimately, there is no barrier in adding a friend, other than sending an invite. It will do nothing to prevent people selling you exotics for real-world currency, apart from a waiting period. Even saying to limit it to like classifications and/or rarity is flawed, because that is essentially saying that every Exotic Heavy has the same perceived value as any other Exotic Heavy in the game, for example. We all know that to not be true. As to why, the answer is simple. Supply and demand. Some gear and weapons are more desirable than others, based upon their traits. This bolsters demand. If, for example, Xur were to sell that item tomorrow, the supply would increase, and the demand would decrease, changing the perceived value. Assume that Gjallarhorn is never sold again, and is only available as a random drop or chest reward. It is already desirable, and it is powerful, and there is a vast influx of players that have not had an opportunity to actually buy it. Demand will steadily increase, as the supply will be outstripped by demand. If what is sold tomorrow is Super Good Advice, apart from people rage quitting, the decreases the perceived value of that weapon even more than it already is today. A one for one trade of these items would not be of equal value. That means to make the trade "fair", there needs to be some form of in-game arbiter. You can do this algorithmically, by saying that other items need to be included to make the trade equally beneficial to each player. But to do this, you need to be able to take the separate (and informal) economies that exist in the game today, and provide a unifying factor, so that you can determine the intrinsic worth of items from other economies. If you remove the cap, I think that Glimmer would be good to use as the backing economic device for all valuations. But, you would also need to provide a means for people to convert between those currencies, as well. It could be something as simple as a currency exchange vendor, that allows two way exchanges between multiple types of currencies. Then, being able to attach a numerical value to something - and see what the current "market value" is for something, based on that supply and demand, will allow for that fair and level trading field. Even then, it is still exploitable. You absolutely will have overseas farmers who employ people to run accounts just to gather items of values and sell them. However, you are at least making the perceived value of the trade a part in a person's decision to participate. If both parties have to "give" a fair and equal amount, based on those economics, there is less reward to be had in people exploiting the system, because there will be fewer people willing to do some level of monetary exchange and an equal value exchange in-game. If Bungie can tackle those issues, count me in. Those are just the high-level issues, though. Like any economy, I do not think that there is a free market in-game that even supports that. Vendors would need to be overhauled, running valuations would need to be made on all items in-game, and the system would need to adapt, because of things like Xur. (Seriously, how much are Sunbreakers worth now? Two, maybe three Glimmer?).[/quote] [b]Edit:[/b] Original response for context: http://www.bungie.net/en/Forum/Post/88862323/0/0/1
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • What I dont understand is why not do what SWTOR (star wars the old republic) Online does? They have a main hub where anyone can go and put in whatever they want to trade and people use credits to buy those items. That can be done in this game. Just have a central hub where everyone can put in whatever items they dont want or whatever items they cant use and set a price for it whether it be glimmer, motes of light, etc. That would work perfectly fine.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I am honestly not familiar with the game. Heard of it, obviously, but have not played it. Is what they do more of a resale market than a trade market, then? Those are less easy to exploit, at the end of the day - given everyone has an equal opportunity to access the market. My contentions are largely with item-for-item trading, as that is an isolated transaction between two parties. A "fastest in, wins" marketplace becomes more of an open market, which regulates itself, a bit more.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by F3nix13: 1/2/2015 4:51:51 PM
    SWTOR is more of a resale market because you dont trade "item for item", you use in game currency. I understand your hesitation on the "item for item" trade system because I think that is more prone to having less people interested in the items you have and less of a chance for you to trade equally regardless of item rarity. Or a system that takes the central hub idea from SWTOR and combines it with the multi currency resale system of Conquer Online. Since Destiny has multiple currencies, I think that would be the best idea.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Agreed. Resale is infinitely less exploitable, solely for the reason that people will only "pay" what they reasonably believe something to be worth, and the market adjusts itself - i.e. dropping prices when things do not sell, seeing what others are selling for. A resale economy takes less work to implement than a trading economy, and would be a quicker path to implementation, in my opinion. There is definitely still room for some sort of currency exchange marketplace aspect in the game, and I think that is something I would definitely like to see - whether or not a trading or resale system comes into place. Buying materials, for example, is one of my least favorite decisions in the game. Would not mind it if I could sell excess, but I just find myself discarding them now. Just picking them up from chest runs, I have more than I will ever know what to do with. Of course, if I could sell them to others on a resale market, I would be happy with that, too. ;-)

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • It's fair if someone has two gallahorns and wants to give his friend one. Especially when the trade vouchers would drop as exclusively as an exotic bounty. Just add in a bunch of loops and factors that would make trading a pain in the ass that the only way you could do it is for BOTH parties to have a voucher. Be in the same tower. Have a ton of glimmer. Basically you could only trade once in a blue moon. As for the real world currency for a gallahorn. Any one who seriously plays the game long enough for a gallahorn to drop is not likely to want to get rid of it for actual money. People aren't going to pay for a gallahorn with the chance that xur will have it the next week. Also, I have two gallarhorns. That is bullshit. That some people who grind and grind for one still dont. And I can't just give it away to one of my friends for say his 2nd hard light? Idk...

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Then everyone would have everything. The grind would be pointless once you have EVERY single exotic in the game.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I get where you are coming from, but people will pay. It is human nature, at the end of the day. Even with trade vouchers, you still get the same problem - in that people would have their little offshore team of farmers, grinding away for slave wages, just in order to trade the things at "equal value" with a human-based "commission". You get enough people in your farm team running alts, afk-ing in Crucible and Strikes, cheesing raids, etc. they also to start to create other problems in the game. Agree that I would like to see it, but once that door for exploits opens, just a little bit, you get a flood of people looking to game the system. Would love to be wrong on this, but I really think that Bungie is afraid of it for the same exact reasons.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon