Your point of view seems limited.
Play the game long enough and everyone has everything, so then where is this odd sense of superiority/uniqueness your insisting on? No matter how rare an item it will eventually become commodity simply by being sought by so many: There is an economic model at work even without trading.
I have been blessed with an embarrassment of golds and purples, so much that I haven't even fired some of them. I only relied on Xur the first month or so… I can't prove anything, but I've compared notes with others with good drops and I observe this: it 'seems' that if you make a point of clearing each section of a mission and not jumping to checkpoints out of boredom/shenanigans/etc and by using as many different Abilities the game rewards those players. I know I regularly walk away with a satisfied feeling even when I don't get some grand prize - and those Tiger strikes I gave my all, slapping Sepik Prime, Super-blasting it, using every weapon, taking every opportunity to squeeze out another Dreg headshot… this is when I was dropped Last Word, Gjallerhorn, etc,
Now, I suspect there is an invisible bad-ass ranking of some sort that is measuring the 'Bungie balance' to game play and rewarding/tiliting it. This is from comparing notes with others and just an opinion, but it works for me and others.
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