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originally posted in: Are more classes better?... (RPG)
12/19/2014 1:30:02 AM
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Should have a class system like Archeage, where if you don't like it, you can simply change your class and train that one while keeping your previous mastery.
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  • I'll probably incorporate that somewhere in there, but I don't think ill have the whole "keep your old tricks" stuff; what's to keep someone from "not liking" the Paladin (after they grabbed all the good stuff) and switching over to a Rogue? You could break the game essentially by just grabbing everything you want from everywhere.

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  • My apologies for not describing it accurately. How the system works is by starting you off with either melee, ranged; or magic. Once you reach level 3, you get the ability to pick between a huge variety of different class types, such as defense (good with melee), occultism (necromancy), shadowplay (stealth), Vitalism (healing), and Song play (buffs). You can then do the same when you reach level 10. As you level these classes up, you unlock new abilities and more points to put into unlocking skills and passives. At any moment (for in game currency), you can respec your characters moves and learn new ones right off the bat. the points you get to put into these three classes all are under a pool of 23 points to spread among the 3 classes. If you decide that these classes don't work; you can level up your other classes by switching out your skills for others. However, if you want to switch back, your previous levels will be saved.

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  • Ill look into that... It sounds intriguing. Maybe i can make that an option on it's own to coincide with the other classes.

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  • It would make creating a character a less stressful part of the game.

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  • Ill keep an eye on it, thank you.

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  • Don't mention it.

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