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Destiny

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Edited by WBD deaDParrot: 12/5/2014 11:19:46 PM
31

Idea: Nightfall Patrols

I like this!

226

This is a bad idea...

23

Can we get a Nightfall option for Patrols? Example: Separate level 28 required game for these patrols with nightfall difficulty enabled just like the strike mission we do once a week. - All enemies will be [b]level 28[/b]. - [b]Missions[/b] available will [b]reward twice as much rep [/b]points. Ex. +10 (Normal)/+20 (Nightfall), "VIP" +25 (Normal)/50 (Nightfall) Rep - [b]Materials[/b] will grant [b]higher drops[/b] when scavenged/maybe chests too. Ex. +1 or 2 ^ (Normal) / +4 or 5 ^ (Nightfall) /// [b]Raise Rare, Legendary drop rates to chests[/b], I understand this idea may be OP.. - All [b]Public Events[/b] will be raised to appropriate level (28) to make more challenging but grant better rewards when completed. Pretty plain and simple, im just getting tired of running around in patrol 1 shot'n everything. I'd really like a challenge and some worth while rewards in our only "free roam" option we currently have. [b]Please bump this so Bungie can see it. [/b] [b]Edit[/b]: Also if you have more to add to the post, please leave a comment with your changes and why! [b]Edit 2[/b]: Based on the situation that the level cap is being raised to 32, this should be adjusted based on what Nightfall will be set to, post DLC. Thanks

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  • I like this idea. I'd like a 28 strike playlist, though. Tiger 24 is still easy mode most of the time. Maybe the common areas of the strike can be shared with the 28 explore mode. Also I'd like some exp scaling. go back to a character that is still earning exp to level up (under lvl 20) and look at the exp drops. You get the same xp for killing a lvl 1 dreg as you do killing a lvl 11 dreg. I'd prefer exp scaling over mats and engrams. I'd also like a separate set of bounties tied to lvl 28 that award more rep and exp than the standard ones.

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