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originally posted in: what would YOU do?
10/30/2014 12:16:33 AM
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I'd reverse the change of Atheon's random teleport back to the way it was originally designed. I'd make other, lesser gear capable of reaching lvl.30 available via alternate methods to encourage people to continue playing even when the raid shafts them multiple times. I'd eliminate the "turn in resources for tokens" thing and reinvent it as "spend glimmer you don't need on resources you DO need" instead. I'd further incentivize progress in the game with scaling rewards, meaning you have a higher chance of getting a legendary drop from killing something hard, but [u]no[/u] chance while killing a low level grunt. I'd up the power of pulse rifles, because they're currently the redheaded stepchild of the primary weapons family. I'd move exotic bounties over into the "Missions" part of the menu, so they don't take up a spot on daily bounties. I'd create a weapon exchange program, possibly with Xur or an event vendor, in which you can turn in all the junk you [i]don't[/i] want for a chance at getting something entirely different. I'd convince Activision that it would be a good business move to allow developers to redraft and alter the story to something that resembles a [i]story[/i] via free content in order to further promote the expanding universe in add-ons and sequels, brand loyalty and fan-created content, because at this point, there's not really going to be any. Most of all, I'd make a better, bolder attempt at making players feel included. This whole acknowledging-and-dismissing-through-Deej trend is making matters worse, rather than better. Provide Q&As, offer suggestions before implementing them, promote events with more guaranteed positives and unique features and really make logging into Destiny feel like an [i]exceptional experience[/i]. Because, right now, it really doesn't feel like that.
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  • Atheon was actually supposed to random teleport 3 players, teleporting the 3 at the back was a glitch, not intentional design They said it in the hotfix notes Just sayin

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  • First, they called it an "issue", not a "bug". That phrasing was intentional. Secondly, that's impossible. The software will only output what it's coded to output. If the selection is random, it's random; they had to intentionally create lines of code that selected the three furthest players from Atheon in order for that to happen. It can't possibly happen by [i]chance[/i]. Furthermore, Bungie saw exactly how the first groups of raiders beat the raid, and congratulated them; it wasn't until cheesing started that anything was ever mentioned regarding an Atheon encounter fix. The random teleport decision was one made to make the raid artificially harder because too many people were accomplishing it, and it was masked as an "issue". That's why it took priority. And, IMO, that's bullshit.

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  • Well, at the end of the day its their game, their rules and their decision Its up to use wether we want to play or not

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  • Which is why I answered the thread titled, "What would YOU do?" with a response listing what I would do if it were [i]my[/i] game. ;)

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