Seriously though.
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Edited by Rao: 10/29/2014 6:31:19 PMIt should not have. They could have come up with better and more creative ways to add difficulty to the fight. Instead the development team fell back to their lazy roots and went with a RNG selection mechanism (which probably broke teleporting worse than it was before). However, the main problem is the fact that they ignored legitimate errors in order to push this "patch" through for Aetheon.