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#feedback

10/9/2014 8:10:10 AM
11

What Bungie got right and what I want to see added...

First of all, Im loving the game. People that are trolling may have a point but sometimes, patience is key and how you get your point across matters. Top things I love about the game. 1- Game play. I love Strikes and in particularly busy fire fights in a good team, I feel like a hero. Well done:) 2- Sparrow rocks...good addition to the player 3- XP and gear 4- Grinding mats isn't "too" bad 5- Selection of daily and weekly tasks/missions are a great idea And now the things that really, really need changed or added to 1- More daily/weekly/monthly achievements to go through. Look at Guildwars 2 specifically since they got it right. A selection of daily grinds from "kill 20 of this" to "collect 30 of that" varied between 10 optional things to do for people to choose a path depending on what they enjoy. Rewards could be additional upgrades to weapons etc for example, if you get the allotted dailies for a month, you unlock more elemental damage on a weapon so it has fire too! 2- Can we get "open world"? 3- Communication totally revamped. I want to be able to talk to people without leaving the game and sometimes without speaking to them. I have toddlers in bed and my booming low base voice goes through the roof which makes unhappy babies. 4-Weapons on sparrow 5- Crafting? 6- Matchmaking for all strikes including Nightfall (I can't solo one and spend hours asking people to join who are always in full teams of their friends and the new friends I've been "forced" to add to my friends list don't know who I am...which is because I'm not unemployed, a student or 15 years old:( 7- A point to getting gear past the 2 exotics. It doesn't take long to get exotics or legendaries and I'm happy with my spec right now. I've been saving up for Xur and doing the exotic bounty for Bad Juju but then I'd have to replace "Thunderlord" which is a pvp/pve killer or my new Rank 3 Shadow Price but why would I? 8- I'm excited by my Titan right now...Unfortunately it feels like I just won the lottery but live alone on the moon. There's nothing I can do with it outside a few strikes. Nowhere to flex like you can do in Warcraft/Guildwars/Borderlands etc. It's like owning a Ferrari and only being allowed to drive it around a Braille populated village at 30mph... 9- Grimoire..Why do I have to come out of the game and log into a computer to experience part of the game that should be actually "in the game"? 10- (and this is my main point hence the 2nd time I'll say it) Daily PVE/PVP (your choice) achievements. Let us do 100 strikes for instance to open up 30% speed boost on the Sparrow or 500 random strikes for weapons on the Sparrow or additional elemental damage to our weapons....something to work towards at least? I hope this comes across as helpful and it's certainly not a trolling post so apologies if it sounds like that. I just want to play the game I feel it's going to be:)

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  • 1. I think we'll eventually see this. Bungie stated that their primary goal with this intitial release was to "get the basics (core game play) right". Especially since this game was a big risk and a big step for them. I agree with you...they got it right. So with the expansions and sequels they can afford to get more creative. 2. No. Because: A) Wars aren't fought in "open worlds". They are fought in specific locations for specific objectives. Your Guardian is a soldier in that war, and B.) You have to fill up these things with interesting thigns to do. Expect to (eventually) see more locations on each planet...and more planets open up (Destiny 2). But the action will always, imo, be focused around specific locations on those worlds. 3. Expect to see this as well. I understand Bungie's hesitance to allow communication in the public areas. Especially given FPS players track records with such capabilities But they are such a part of MMO gameplay, I just don't see them being able to hold the line on this one. They are going to have to offere something. 4. Again expect to see this later in the game with more powerful enemies. I think they just aren't going to offer it this early in the game, because they didn't want to see people racing around the game never getting off their sparrow and spamming everything with vehicle weapon fire. 5. Don't expect to see this. Especially where weapons and armor are concerned. The naming (and histories) of the specific armor and weapons we carry play a specific role in the story Bungie is telling. Crafting would cripple that. 6. Trust me, matchmaking would make your experience even worse. The "quit rate" for lvl 24 strikes got so bad, that I basically stopped doing them. Got tired of belign left by myself on strikes because randoms would quit after a couple wipes. 7. Because the end-game content puts a BIG emphasis on the elemental damage (unlike the story missions and lower-level strikes) and exotic/legendary weapons give a huge boost towards getting through this stuff. I believe Bungie wanst you to amass an ARSENAL of these weapons and multiple sets of armor. So that you then can CHOOSE which gear is best suited for whatever you are about to take on. Rather than trying to make one loadout serve every situation. 8. That's what the raids and nightfall strikes are for. Which will give your Titan all it can handle and then some. 9. Because if they tried to put all that information in cutscenes, people would be here complaining about how tedious they are and how they interupt the flow of the game. Bungie is trying to tell a very complicated story here...and is in somethign of a no-win situiaton as a result. I believe the Grimoire si the best solution to that quandry. 10. Have you seen the bonuses avaliable to you on your Grimoire cards?? All in all, a lot of good ideas. Most of which I believe we'll see---in some form or another----at some later date.

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