[u][i][b]LOCATIONS CONT:[/b][/i][/u]
Remember memorizing all of the multiplayer maps that the Crucible had to offer? Remember doing that back in the good ol' Halo days? You know why you could do that? Because they were smaller.
There is no map that we can look at in Destiny. We jump on our sparrows, drive around and explore. I didn't find all of the Ghosts that were available in the Beta either, with my friends telling where somewhere. I found my way into the Devil's Lair area in the Explore missions, just from doing what the name suggested and explored.
I understand how many people are upset, when back at E3, Bungie said that All of what you could see what playable area. But think about how technically challenging what would be? Bungie has a team of over 100 people creating this world, and it's taken since Halo Reach to complete what they've done. If there were really any more maps, do you think they'd be able to store them all into the disks that they have? It would be tedious as -blam!- to switch from disk to disk, changing locations, and it would take up a shit tonne of space on your console to just have it like that.
"Oh, but Bungie said there'd be lots and lots of places to go" I hear you say? Well you know what? We've only seen Crucible maps, and have only honestly played, what I think is roughly, maybe 50% of Old Russia, and some of Moon. Don't forget, just like I said in the Raid section, there are two expansion packs confirmed to come out in the next 6 months, with no solid confirmation that they will be the only two to come out.
They're adding new areas to explore, new missions to complete, new armour and weapons to find. It adds new content. [u][i][b]THERE IS MORE TO COME[./b][/i][/u] Calm down that there isn't a billion billion worlds to travel. This is only Destiny 1. [u][i][b]ONE.[/b][/i][/u] The 10 year journey hasn't even started yet. The games are going to get bigger, better, and more awesome.
"But one location isn't enough" I hear you say? Shut the -blam!- up. Be happy with what there is. You've only played one, maybe two locations. There are at least 5 more to experience before the game ends, so calm your farm. End of discussion.
[b][i][u]NUMBER THREE: [/i]Trading[/u][/b]
Ok, so in all honesty, this matter hasn't been as ranted (From what I see) as the other two, so this one will be somewhat shorter than the other two.
Destiny is known by many as a [u][i][b]SOCIAL SHOOTER[/b][/i][/u], an MMO if you will. Being viewed as an MMO, it would be [u][i][b]ASSMUMED[/b][/i][/u] that it would house the general RPG MMO checklist to settle it in the slot. Dungeons? Check. Raids? Check. Loot Drops? Check. Quests? Check (You could call the Public Events, Bounties and the Beacon Missions quests). Skill Trees? Check. Hundreds of Items? Check. Crafting? Well, sorta check. Trading? Nup.
In my opinion, and I can't stress this enough that this is solely my opinion, Destiny isn't built for Trading. Destiny's slogan. What is it? Be Brave, Become Legend. Bungie talked about their Ranking System, saying that it's all uphill until you hit level 20, then it plateaus for the rest of the game.
You don't level up, but level out, per-se. The emphasis on leveling out is that Bungie wants you to now go on finding, collecting, and utilizing new and better weapons and armour. They want you to put the time and effort into finding armour and weapons, and then going into the field and having another player say "Whoa, where did you get that armour?" or "Whoa, that's an awesome gun! Where can I find it?" not "Wow, awesome helmet! I'll give you my gun for it!".
They want you to experience the satisfaction gained when actually [u][i][b]EARNING[/b][/i][/u] the weapons and armour, not just mooching off someone else. They want you to use your hard earned Glimmer and Motes of Lite to get your weapons and armour. They want to give a sense of achievement, a reason for the armour and weapons to mean something.
They want to add a memory to the items, for example, say I completed The Vault of Glass, and as loot I got the Red Death. When I get the gun from beating the Raid, every time I would look at it, it would make me thing back to the time that I completed the raid with my 5 other friends, and give me the sense of achievement. Now think if you were to have just traded for the Red Death? What would you remember? Not too much. Maybe you'd remember the awesome chest piece with the wolf head that the Hunter who gave you the gun was wearing. Man, would you love one of those chests.
The team at Bungie want you to experience things for yourself, they want you to feel the emotion that is attached to actually earning something. I was asked last week what my most memorable gaming moment was. It was the time I earned the Vidmaster Achievement Deja Vu, in Halo 3: ODST with my best friends. We played for about two and a half hours, and we loved every minute of it. I look back at that achievement and think "Man, those were good memories". "But I want to get stuff off my friend and give him stuff too" I hear you say? Where's the sense of achievement in that? Earning a gun or armour, then giving it away? All those memories lost.
"This is stupid, I want my trading. This game'll be shit without it" I hear you say? Then shut the -blam!- up, and get the hell out. Halo 3 didn't have Armour trading. Remember when you earned your Recon after doing the Vidmaster Challenges? (Prior to 343 giving it out) If you still think that the game is dogshit without it, then you're wasting mine, and everyone's time, so pack you bags, and get out of here. End of Discussion.
[b][i][u]NUMBER Four: [/i]Beta[/u][/b]
So, this has died down, so I won't go into too much detail. People didn't like the beta? Ok then, I understand that. People don't like the beta because it was short and didn't have much? It's a beta. That is what a beta is. A slice of the game. A Teaser, a Demo in a way. More so to get the game company to understand how the game is working for their players, test the servers, and make sure everything is in check.
They generally have open betas so that the community can try the game out before they buy it, see if they like what's coming soon, and make sure that they need to change anything that needs addressing. "The beta was horrible. I'm not buying the game because of it" I hear you say? Well, that's 100% your call.
The beta was littered with the message "Pardon our Dust". The beta was NOT the full game, and everything in the beta was subject to change. If you enjoyed the Beta, then keep your pre-order. If you didn't then cancel. But don't jump on the forums and say how much of a horrible beta it was. It was a snippet of the full game.
Let's do an exercise. Take a piece of paper. Got it? Now, tear a small corner off, say about a 5 cm by 5cm square. See that small square? Now put it next to the piece of paper. That small square is what you played. The big piece of paper is what you're missing out on. Stop complaining about a Beta of a game that wasn't 100% finished. They even changed it half way through the Beta, hence the two day maintenance. End of discussion.
TL;DL
Stop your bitching all over the Bungie.net forums saying how Destiny is missing this, or Destiny is missing that. Just cancel your pre-order, pack your bags, and get out, because no one wants to hear your whining.
This has been a goboy3133 Public Service Announcement.
English
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I completely agree with everything you said 100%, but you said there will be 6+ planets to go to. I know of Earth, The Moon, Mars, Venus, and The Reef. What's the 6th, and where did you get this info on 6+ planets?
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Edited by Enigmatic Orb: 8/27/2014 3:10:27 PMhttps://emptysthemepark.files.wordpress.com/2012/07/joker.gif?w=580
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I agree on the trading front aswell, i want to work hard, beat big bosses, explore the verse and return with something that feels, well earned, the combination of armour/weapons/ghost skins etc will be what makes you unique, and will tell a story of what you have done to become the legend you are. plus side note, i read that bungie started as a team of 100 but are now 500 strong, so you know the updates will be constant.
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236 voted it's TL;DR? This isn't even a full page when printed out! And people wonder why "Supporters of Proper Literacy" exist.
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Actually, although I'm not supporting people who can't be half assed reading it, It was around 3100 words, which spans to about 5 pages, in Microsoft Word, when you get rid of all the fancy fonting and all the Formatting
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assmumed
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I would like to say holy $%&@ that was a lot of effort, since most people won't read it and just start the war of words back, like most uneducated people do now a days. I would like to point out that we only saw one area of earth called old Russia, that does not say that old Russia is the only area on earth. World of Warcraft had many areas just as large as old Russia but they also had 20 or 30 areas so there is nothing saying that bungie cannot and will not add more areas as time goes on or even at launch have more areas open. It was also nice to see that bungie has plans for us to return to the "starting areas" as it was always depressing to return to the starting areas or go to expansion areas and see them lifeless as a corpse because they were not where the new stuff was. I just hope that we don't run into an issue of over population like it wow where you can't use an area at all. Just as a side note I would not see an issue with trading but only with the people that were in your raid group. I would still remember that epic fight and glorious victory, and to top it off the camaraderie of my fellow team member giving up that epic to me so we can both advance. Not say that if it didn't happen I would sell my game, just a side note.
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I agree with that option of trading with raid party members. I made a suggestion a while ago when everybody was whining about trading. The ability to trade with your fireteam ONLY in the post-mission screen. This way, everybody has earned that sweet piece of loot, but maybe that piece of loot doesn't have the stat boosts or abilities that I want, so I should be able to give it to my friend, who it does suit... who was right there next to me the entire way. Once you leave the post-mission screen, loot is locked to the player and only loot gained DURING that mission is able to be traded. I think that keeps with the whole, earn it yourself, be a legend slogan and is fair.
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The proprietary tech they've designed for the game actually has matchmaking going on in the background in the public areas to prevent overcrowding or the desolation you're speaking of. It's one of the reasons that split screen really isn't practical for a game like this.
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I do remember them saying that but I was more interested in the fact that once your done a zone you are not really done as bungie is planning on having you come back to the starting area
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I approve this Public Service Announcement.
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I fell asleep less than halfway through