1) Please make the Engrams more visible. I read somewhere that they mail you any engram that you missed, but I never saw one. And I dont believe that I grabbed all of them. I hated scrambling for them in the 30 seconds or so that we had when a mission was finished.
2) make a boss kill more rewarding. Yes, taking down the Devil Spider or whatever in the Devils Lair was awesome the first and second time I played it, but it never dropped anything. I dont want it to spew loot like Borderlands, but a chance at something would be nice.
3) Can we add player health bars? I would love to see if my allies are being hurt so I can know when to step in and soak up some damage while they recover and vice versa.
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I think that the engram thing is for the full game not beta[spoiler]Could be wrong[/spoiler]
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Your health bar is your sheild gauge. Also least from what I saw your shield when hit changes color. Blue for full green for good yellow for damaged and red for critical (since the sheild bar was broken into 4)
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I noticed that Bungie had implemented an icon feature, when Someone's health gets critical they get a ! Icon not very noticeable but still there. A flashing light would be nice but all the same ya know?
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Edited by CheckForAPulse: 8/9/2014 8:12:09 AM#2 I completely agree, killing a miniboss and having nothing at all drop puts a bit of a damper on the game. Especially when you can kill a few mobs of dregs and have a few drops within a minute or 2 sometimes lol. #3 I also think should be implemented, even if the bar isnt over their head, perhaps implemented in a way like torchlight 2 where it's just a little icon of their characters head, with a little name over the top and health/shield bar off to the side of the screen. Gets the job done without eating up too much screen real estate, maybe even with an option for it to be on or off. Also wouldnt hurt to have some kind of indicator to tell me when someone in my mission was downed, All beta i played prodominently with just one friend and various randoms who were matchmade in, and a lot of time was spent looking around to make sure they weren't dead, especially in the respawn restricted areas. Just a little message to say they were downed like the one that says super charged, or even just having the health/shield bar and a respawn countdown overlayed would be nice just so i dont have to go out of my way for the information. It would also stop me from running across a large section of the map, just to have someone respawn because the timer hit 0 and they respawned since i didnt notice until it was too late and got there half a second too late.
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I guess at times number 2 can be amazing. but then people would just spam that same enemy for good stuff which is not cool. The fact you take it down should be satisfying enough.
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Not if it gets repetitive. I was happy when I first beat the Devil Walker. But then it became tedious. The DW just sponges. Its no challenge. No thinking involved, just shoot here. All you have to do is have everyone snipe the same leg until the top opens and there you go. That is boring after awhile. Especially considering the time it takes.
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Edited by Branderson178: 8/8/2014 5:44:46 PMI agree with number 2. Its disappointing to kill a boss and then get like nothing for it. But killing lower level bosses though shouldn't ever drop anything.
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#2 that was AWSOME! Loot like fireworks! Haven't played that in some time. Good memories! LOL!