After playing a match on competitive mode, the player is send back to search for players. Here the matchmaking process starts over (with just your party) accompanied with the needed loading times. The game could create a game lobby when 12 payers are found. This could resolve the extra loading times after a match has been played. Loading times would be reduced especially if the same map will be played sequentially. Furthermore the games could have less time between matches, making the experience more consistent. Don’t know if this is a limitation by the Beta but I personally think it should be considered. In addition to loading time, I find it rather fun to play with newly met people for more than one match at a time.
[b]Thank you for the greatness so far![/b]
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I too think this could greatly reduce loading times. I get that if people leave, new people need to be found but if the current session is full why not just start the next map, or if its is the same map start a new round? Thanks for the great beta so far, the game already looks really polished!