I can't help but disagree.
I notice that people really want to categorize Destiny. Often people talk as if Destiny needs to satisfy certain requisite minimums from every genre that it might borrow from. I don't think that's necessary at all. While for the purposes of organization it's necessary to try and describe Destiny somehow, why are some people expectations affected by that as well? Why should Destiny conform to some RPG standards just because it has some RPG elements? The goal of most games is not simply to make another check-list game based around some carved-in-stone archetype, it's just to make a fun experience.
More to the point, I think this would damage the immersion. It seems that the way Bungie's talked about classes with comments like there [url=http://www.youtube.com/watch?v=es8peAOwntw&feature=youtu.be&t=7m00s] not being large enough difference to make you regret anything [/url], they're not going for the traditional class bound RPG. It seems more as if Destiny is a shooter where the RPG-esque elements exist to allow a player to express themselves. Race selection makes a big difference visually and I believe the idea is to allow players the freedom of expression without worrying that they may have picked a sub-optimal race for their class/build.
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I have to admit, I did think long and hard about writing this up. I understand and agree with Bungie making this a shooter with various elements, and I'm not necessarily trying to classify it as an RPG, but rather saying "Well, if you're going to use elements of other genres (which is different), why not consider this particular element in this particular genre." I'm not demanding anything from Bungie, but rather would seriously like to have a nice, civilized conversation on the developement of characters in the game. The same argument could be said about class and the decisions within that choice. That being said, why is the class more important than the race? Using the facts of powers for the three classes, how is it that it's a class choice and not a racial power (Such as the Exo being the ground-pounder, the Human with the Light of the Traveler, and the Awoken with the Nova Blast)? Doing away with that (class diversity) would make the majority of the game a cosmetic shooter, and pretty much revert to groups of people saying "It's just an open-world Halo with more armor choices that change parameters and has drop in/drop out co-op play." Besides amazing visuals, new lore, a well selected voice-cast, and Bungie gameplay that has always made us come back for their next title, would the current elements of the RPG genre currently being used for development of Destiny be enough to keep players wanting to come back after they've beaten the story of the game? Remember, my focus is on story the many tales we can weave because of the choices and benefits within choosing a pathway.
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YES! I'm glad some people comprehend what Bungie is trying to convey, hopefully more people will start to recognize that the races and classes in this game aren't nearly as important as our traditional RPG rules lead us to believe. It's much more about YOU and YOUR skill, rather than relying on your class or race for advantages. (hopefully)
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I agree the simplicity of it will be very intriguing to watch during its development. However, if these things are not important, then what separates this game from Bungie's other titles besides new system tech specs to improve their amazing visuals, new lore and story, and new enemies? It then becomes the same shooter we've played for over a decade (the very same shooter Bungie felt was starting to get stale, or were they just talking about the Halo story being stale?) or elements of other shooters we played while waiting for Bungie. Adding small elements of RPG to their shooter is already going to change things up. I am merely providing a reason as to why race selection is important in the RPG genre, and no demands were made.
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Nicely outlined. Skill in Destiny, as in previous Bungie shooters, should reside squarely in the hands of the player (as much as is possible), and not be dictated by ones initial character choice.
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I'm only asking that the numbers be a slight variation. In the end, i agree it should be based on skill, but then there is no story, or rather there's no substance after "You're now a guardian: Kick ass and chew bubble gum." This is somewhat the same introduction to Master Chief, and I would think Bungie would like to slightly avoid any pondering of comparing the Guardians to Master Chief, character wise.
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I get what you're saying and understand that you want there to be some, as you perceive it, "meat" to the story. For me however, that's unnecessary, I don't see the need for story to be tied to a base statistical differentiator. Vive la différence I say.
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Could the same be said about class selection then?
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Class I would consider differently as it will be directly reflective of your playstyle. People will choose what they think will best suit their strengths in play as well as appeals to their instinct. Any base differences there may be between the classes, and bungie seem to imply that there isn't really any, will be compensated for in the toolset available to each. Of course if you wanted to articulate otherwise you certainly could.