As long as your are buying something worth while then I am all for it.
I want some great weapons ... and something that lives up to it description, and going to be an edge over the default in-game weapons. If they offer something of real value it should work, people would be willing to spend up big if if the weapon/armor works.
Plus look at it this way ... if you come into the game late and have to spend time optioning up your character, why should you be able to play catch-up by purchasing some nice kit. If you are truly hopeless they are not going to make that much difference anyway - whats the problem?
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This is a stupid idea and is exactly why microtransactions like this do not work. If you can't see why, you shouldn't be contributing ideas to Destiny. That's literally the truth.
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Why wouldn't it work ??? Everyone has a choice ... you can either spend time exploring for treasure OR jump in and buy. Kinda like real life. Plus think about it, if I come to the game late the early loot would have been claimed and thus leaving me with zero cash to buy half decent armor/weapons. It will make the game fun for a LOT more people. Some love to explore, fine treasure and plan their spending ... basically use upgrades for defense. Other prefer a more shooter styled game, but some half decent kit and rob the workers through force. These raider will tend to act solo ... no reason the "explorers" cant team up and combine fire power.
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It's an unfair advantage over other players who don't have the funds for great equipment. It wouldn't be fair for a new player to have to work his way from the ground up compared to someone who just bought everything. Just buying your equipment takes away from the actual value of the weapon. "w00t just got ...... after 30 hours of bossing" "who cares *pays a $50 fee*" Also takes away from the concept of walking around and thinking "wow, that guy's a pro at this. He definitely knows his way around this game" Nowadays with microtransactions in MMO's people walk around thinking "Meh. Rich parents" Also, I haven't seen any game where the loot is gone because you joined a few months late. The only scenario where this exists is in special events such as anniversaries (I believe Maple Story is having their 8th Anniversary right now and has an event for it) and Holiday events.
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[quote]It's an unfair advantage over other players who don't have the funds for great equipment.[/quote]Its not like the fees are going to be multiples of the original purchase price ... if you can afford the original game you should be able to afford like 10% per new piece of armor or weapon. Like buying your first car ... you need to buy fuel, insurance etc ... its never about just the purchase price. Plus these options are going to be made known before you get into the game ... so not like you dont know what you are getting into. Plus what if "my fun" comes from having fights, not hunting treasure ... why should we be punished because the game (as advertised) doesn't meet your ideal?
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It's not like you can't fight with the equipment you're supposed to have. There's a reason why there are terms like "pay to win" for games like Blacklight Retribution. Dragon fighter Online, a Nexon game, required people to do pvp in order to advance to their 3rd job advancement. Here's the problem: because people constantly bought cash items, it was impossible for people who didn't purchase them to advance in the game. Just because something is cheap doesn't mean everyone can afford it. I play League of Legends, a free game. Can I afford the $10 skins for the character I love? Hell no. I have bills to pay. People buy cars because they need them. Not because they want to. If I had to go against someone with money to waste, I'd get my ass handed to me. That's not fun. Bungie actually cares about the players. They know people would hate this system. This poll also agrees.
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But think of the depth this will bring to the game. If you wanted you could turn mercenary ... use your skil and/or purchased weapons to defend those who can afford your services (either because they can afford weapons OR are hopeless at using them). Most game whci allow purchase and/or rank up weapon improvement dont do so to destroy the game with a maxi-weapon. And like in life ... if you cant afford to buy your way through, do so with skill. Even the best weapon still requires skill to use. (as for poll: yeah, huge response - sure bungie are going to rework their game this late in the development)
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Confirmed too stupid for this conversation. Implementing a pay to win model takes ALL depth from the game. Why go exploring when 'cha-ching!' and the best items are sitting next to you ready for you to take on the final boss or whatever.
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[quote]Confirmed too stupid for this conversation.[/quote]You haven't confirmed your stupidity ... yet. [quote]Implementing a pay to win model takes ALL depth from the game. Why go exploring when 'cha-ching!' and the best items are sitting next to you ready for you to take on the final boss or whatever[/quote]Why are you thinking in pure black-and-white. You will have various levels of 'cha-ching' laying about. Some will be easy (but low value) ... whilst others will be rumors, potential mountains of 'cha-ching', but have extreme risk. (and by "rumors", expect that you may get there to find it already gone, or never existed) Now to counter this risk you can do a number of things; - rely on luck, - rely on you skill alone, - team up, - team up for a price - go hire some hunters, - power up - buy some serious upgrades (and hope ur good enough to use them) Its always YOUR call. Not only that but extra depth can enter the game through things not going to plan; - team up, and have your "team" run off when things go bad (thanks "friends"), - paid hunters turning on you (the cashed up wonder gets burnt, the "rumor" treasure is just a lure to pull in the brainless cash monkey), - power ups which fail, or require a high degree of skill to master A in real life ... having the cash alone does not make you a winner.
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No. Just no. If you need to hire people to defend you from pvp, the player activity would drop drastically. This isn't Dark Souls.
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You don't "need" to, just it may be wise to do so depending on where you go ... like I said, risk/reward. Why not have places of great potential reward (treasure - hate that term, but its how the game refers to it). You can still search for the easy score, but also have the option for some quick (but not easy) credit. And to get this you can either be a "good" gamer OR hire/befriend some support. Hunters are not in the game for nothing.
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If you can't defend yourself in an area without paying money for better equipment, then it'd be terrible. Hunters don't require pay-to-win equipment.
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[quote]Hunters don't require pay-to-win equipment.[/quote]No, but you can enlist their support ... as you can a friend. So you are right ... you don't "[i]need[/i]" to spend real cash. - you can take the risk and go alone, or just focus on the easier areas, - you can rely on your own skill alone, as with all game some people can be WAY better - you can team up with friends, or at least do-a-deal with others on the same quest (the mobile/web side of the game is said to help out here - like an eHarmony for battle) But like games which have "cheat codes" ... if you get to a point of ultimate frustration there should be the option to play catch-up. There will always be noobs and/or late starters to the game ... why should the game be the sole domain of those "elite gamers" who win every battle? Leave it like this and people will loose interest quickly. How do you plan to rank/credit build if from day 1 you find your travel limited by a group of gamers who camp and find "fun" on taking snipe shots as you attempt to enter the worlds with just your entry level pistol.
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[quote]How do you plan to rank/credit build if from day 1 you find your travel limited by a group of gamers who camp and find "fun" on taking snipe shots as you attempt to enter the worlds with just your entry level pistol.[/quote] If Destiny allowed that, it would get so few new players. There's really no need for people to buy equipment. You can catch up the same way other players did when they started. From the ground up. I'd be pissed if I spent 3 months on my character when someone paid $20 for gear on par with mine.
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[quote]I'd be pissed if I spent 3 months on my character when someone paid $20 for gear on par with mine[/quote]ok ... ever played WOW, [url=http://wow.joystiq.com/2011/12/08/how-to-gear-up-for-raid-finder/]because this WOW player[/url] sounds a little like you ... complaining about a system that was built for balance. If you haven't played then read on ... it will provide some pointers as to how it holds together. Even if (a big if) bungie elect to go with a simple system then that would come down to something akin to COD weapon improvements ... and that kinda seems to have worked out, or at least not had the mass player walk-outs you fear. Destiny is meant to be complex, it is hoped that it will last 10 years ... your basic FPS is NOT going to deliver that. If you want a basic FPS then I am sure you will find it elsewhere. Problem solved?
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I like how none of that proves your point of thinking microtransactions are a good idea. If you need to buy weapons with $ to keep up in the game that's been going on then it's not worth playing. About the link, AH is not a problem. You use in-game currency for that which was earned while playing the game as it was meant to.
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Edited by Oh GodLike One: 5/12/2013 11:39:28 AM[quote]I like how none of that proves your point of thinking microtransactions are a good idea.[/quote]Funny ... didn't know I had to prove anything. Hate to break your bubble, but it is already a done deal ... they are in. Micro-transactions are part of the contract between Activision and Bungie - to quote the contract - pricing shall be made up of a mix of "[i]subscriptions, downloadable content, value-added services and [u]micro-transactions[/u][/i]". So if you honestly feel that leaves destiny "not worth playing" ... well at least you found out up front. The game has a 10 year planned life, with new full releases every 2 years (ala COD). They have likened the whole series to a 10 book story, of which game 1 represent only 4 chapters. So picture the "universe" opening up over a series of DLC plus full releases ... the money you have to invest in just the base content will be several multiples of anything you are likely to spend on weapons. No different to having brought all 5 halo games, plus each of the DLC ... to compare this to a weapon upgrade (or two) is just crazy. At least this time your weapons can be transferred between releases. But your call - as a percentage of total players we may not notice :(
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"Plus think about it, if I come to the game late the early loot would have been claimed and thus leaving me with zero cash to buy half decent armor/weapons." Destiny won't work like that at all. The only thing that happens when you introduce game changing mechanics as part of microtransactions is the game rapidly becomes a pay to win scenario where everyone chucks in £10 to take the sting out of difficult sections. Exploration becomes pointless because it's easier just to pay for the good weapons instead of hoping to find the rare ones. Think about competitive multiplayer, people who want to play that straight away will just pay and end up with an unfair advantage over others. It hasn't worked before. It will not work now. "It will make the game fun for a LOT more people." So, yeah... no.
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[quote][quote]Plus think about it, if I come to the game late the early loot would have been claimed and thus leaving me with zero cash to buy half decent armor/weapons.[/quote]Destiny won't work like that at all.[/quote] Ok, so in [b]YOUR [/b]version of the game I can re-enter the same zone again-and-again and the same easy credits will be wait for me to collect ... every time. Sounds like a perfect plan - NOT. They have already talked about how elements of the game will change based on players involved in the active zone. Unlike a true MMO destiny will have a parallel worlds - more like continuous MM. Wen you enter a region the "always online" engine will attempt to put you into a zone in which other players also exist, and each zone is limited to a max player count. If a zone if full a new one is created - again think multiple MM game maps running in parallel. As you (or other leave) your spot in that zone will become open for someone else. Now the "reality" within this zone depends on the "perception" of players in there. If they have cleaned the place out by the time you enter there will be nothing to find. Likewise if you walk into a zone that you had cleared out 5 minutes earlier that zone will be recreated as empty. So like single-player worlds (Skyrim etc) you cannot return to re-find treasure. Take this concept and merge it will Halo MM where each (short lived) world get recreated each time anew, but if a player grabs a prized piece it is gone. The "map" you play is based on the combined experiences of players ... hence treasure will grow thinner within the inner game areas based on the higher "perception" of reality of the players within your zone. (all noobs == treasure, all pros == empty, mix == low value items).
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[quote]Destiny won't work like that at all.[/quote]You know this how? [quote]"It will make the game fun for a LOT more people." So, yeah... no.[/quote]What ... you don't want the game to be fun ... how does that work?!? The idea behind the game is entertainment ... entertainment is meant to be enjoyable. fun == enjoyment ... or at least in most peoples world. If you don't like it ... don't play it ... guess you opinion is a little too late though :(
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"It will make the game fun for a LOT more people." So you think there'll be enough unique weapons and a big enough universe for each individual player to go out and discover a plethora of rare weapons and items for themselves? Really? There's obviously going to be duplicate items that more than one person can find. You misunderstand me. Putting in microtransactions that effect gameplay will NOT make the game fun. It will become a case of the guy with the biggest wallet gets to play the best.
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[quote]You misunderstand me. Putting in microtransactions that effect gameplay will NOT make the game fun. It will become a case of the guy with the biggest wallet gets to play the best.[/quote]Honestly ... how much do you think a single weapon/armor upgrade will cost? Ok, if you want to waste cash on buying ever combination ... then yeah, maybe. But what it wrong with specializing to start with. You can then use your weapon of choice to play catch-up ... either by attacking/robbing other players (hope this is in the game) or by exploring safely with your newly purchased comfort. Plus hey ... no one else is stopping [b]YOU[/b] from following your ideal of honor ... why ar you trying to stop everone else getting what they want out of the game?
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Because it doesn't work! The price of a single weapon or armour upgrade is irrelevant, there are people who spend thousands of dollars for this type of ingame items. It completely kills any type of balance/progression in the game and should NOT be implemented for anything beyond aesthetics.
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Again ... its not that black-and-white. (see reply above) Just because you can buy a weapon doesn't mean you will be better for it. Cash =/= skill. Higher price/powered weapons will also have balances built in ... buy yourself a cannon, some cash monkey will treat it like an assault riffle, take fire without aim - only to realise "[i]crap, I have to wait for it to recharge[/i]" ... meantime you come in, pistol whip the monkey and score yourself some bounty - including a cheap cannon. Same reality with mercenaries. Cash monkey hires some Hunters, well know that they cant be trusted ... only the rumored "treasure" doesn't exist, it is just a hunter lure for a cash monkey such as this ... the hunter turns traitor (surprise ?) and takes the deposit and runs, or ambushes the cash monkey for all he is carrying. With risk comes reward. With cash comes people wanting to take it away from you. With skill comes a list of people wanting to use you.
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Edited by Adept Invention: 5/10/2013 1:55:36 PMYou're assuming the skill required to use a weapon or item of gear is proportional to the strength of said gear or the price that it's sold for. The only way that this will work, and I'll give you this one small area, is if weapon customisation is as varied as we hope, and you can buy 'stock' equipment that isn't particularly great. If, when you die, you lose your equipment, then microtransactions could be used to buy stock equipment en masse. But the equipment must be able to be easily outspecced by someone who's played through the game and earned his items.
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[quote]The only way that this will work, and I'll give you this one small area, is if weapon customisation is as varied as we hope,[/quote]For that hope I will refer you to bungie. But I must say that I am impressed ... we have gone from "[i]This is a stupid idea[/i]" and "[i]Confirmed too stupid for this conversation[/i]" into elements of reasonable conversation AND acceptance/consideration. This is indeed great progress, you show signs of being able to adapt to a new game.