They cost an absurd number of points for how little they give. LFR scav mod, 2 bricks, both gave 1 ammo each while I had 5 ammo in my mag and non in reserve. This is a joke really. Reduce them to their original price. Yesterday, with machine gun scav while having ZERO ammo the max I could pick up was 25. 25, while the max is 230 something. At that point I'd rather use swords because at least they can do dmg.
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[quote]They cost an absurd number of points for how little they give. LFR scav mod, 2 bricks, both gave 1 ammo each while I had 5 ammo in my mag and non in reserve. This is a joke really. Reduce them to their original price. Yesterday, with machine gun scav while having ZERO ammo the max I could pick up was 25. 25, while the max is 230 something. At that point I'd rather use swords because at least they can do dmg.[/quote] I'm caring less about it this season because we have super powerful melee/grenades so I'm saving lots of ammo, especially on Warlock and Titan. But I generally agree with you. Once again this is more evidence that Bungie keeps listening to the wrong people on the direction the game should be going in. Instead of leaning into the fast-paced no-holds-barred space magic fantasy shooter, they listen to salty vets and streamers who want to go back to the "good old days" of everything needing ammo (even kinetics) and nothing being fast paced or fun. The last thing we should ever be concerned about in Destiny is 'logistics'. We're literally immortals infused with "The Light" which is space magic. Once you accept that premise, limiting ammunition seems quite silly at that point.