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Destiny 2

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6/20/2022 1:38:43 PM
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crafting should not require 5 weapons from rng sources.

we can focus at crown but the 2 dungeon weapons need 5 deepsight and they cannot be focused, purely rng.

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  • 1. Really not that bad with multiple guaranteed drops each week plus usually seeing some more from opulent chests. 2. Also remember this content is here until end of Y5, you don't need to mow through everything. We're not even halfway done with this season. 3. Then how should we do it? If you are going to say something lets actually provide an idea of a solution. On that note, here's an idea for a change: Crafting pattern is unlocked by doing various things with only 1 deepsighted version of the gun but that deepsighted version is not easy to get nor something you get right away but isn't RNG either. So lets just say crafting was a thing back in Season 13 and you wanted to craft a Extraordinary Rendition. To get the deepsight of the weapon you'd have to do some extra secret stuff on the Glykon. Beat the mission, ok there's your deepsight for it, now to unlock the pattern. -Dismantling other gear to strengthen it (something we do constantly in the background) -Killing say 500 enemies or 75 guardians with the weapon (pretty quick, just a few strikes or 5 minutes at Altars or like 2-5 games of PvP) -Clearing a Legend+ activity -And then they could have a few different quest missions for crafting that are based on the weapon types that you go do that definitely are no walk in the park and serve as the hardest part. In between a legend and master lost sector in difficulty while incorporating unique elements the likes we saw in the Last Word quest but for the respective weapon types. Then boom there's your blueprint, now go craft the gun. This way its not trivializing things and giving more reason for Bungie to improve some of the enhanced perks quite a bit while removing RNG without an overly crazy grind but asks you to at least understand how to play the game so not everyone and their mother has busted stuff for free. If this were the case, I'd argue make max level for weapons 30 rather than 16 so enhanced perks can maybe even be a bit stronger while maybe allowing for some other upgrades/mechanics to the crafted weapons that rather than just XP come from activities like dungeons and raids and so forth. This is the direction I'd go if I were in charge of the weapon crafting. Make it somewhat difficult but still very accessible with no RNG but then ask for some serious work on the weapon itself. However, I'd also reward that work with a powerful weapon that has its place.

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