This has been Bungie's way of making content "difficult" probably since Shadow Keep.
- Add more Champs
- make everything beefy and insta kill you.
If anyone thought Master Vow wouldn't have champ spam, them I'm sorry.
Overload smg/auto is still inconsistent and crap. Just make it always on or aim to activate like Barrier and Unstoppable.
Champions are just Bungie's new way to curate your loadout so things seem more difficult than they actually are.
English
-
Bruh you only get one shot in master vow if you are 50 levels underneath, this excuse needs to srop dificulty is fine
-
I didn't say you get 1 shot in master Vow. I said Bungie's "difficulty" is always Champ Spam, Beefy enemies and 1 shot. Vow has Champ spam.
-
Champions in vow are fine aside from 2nd encounter challenge with 54 overloads. The rest is just fine
-
so it's fine, but not fine. Champ spam is lazy, especially when the only gun that actually works consistently to stun Overloads is Divinity. Overload SMG/Auto needs to stop unless it's always on like Barrier or a Turn on like Unstoppable. It's too inconsistent and half the time it doesn't even work.
-
Just use osteo striga it causes overloads to have a stroke
-
Seems like a huge design flaw with Overload SMG/auto if only certain guns that cause DoT actually work for it, don't ya think?