If the glaive melee is not going to get any benefits from melee-buffing perks, it should AT LEAST be considered an elemental attack when it comes to breaking shields or triggering elemental related effects like elemental armaments or path of burning steps, even if the damage buffs only apply to the ranged attack.
As it stands, performing a glaive melee is worse than a regular uncharged melee, which is really kinda silly.
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1 ReplyEdited by PlNKaCHU: 4/7/2022 9:36:06 AMGlaive "melees" being in their own little category of "not quite a melee, not quite weapon damage" is the death rattle of the weapon type. Suppressing Glaive just masked the stench until it got nerfed. The shield is the only thing giving it usage because the projectile sure isn't going to be winning any awards for damage output, ease of use, or good ammo economy. They work with no existing mods (Just add glaive to the Arc Charged with Light mods.).The exotic glaives are filler at best. Joke exotic weapons in a game that literally has Jade Rabbit, a green rarity scout with a nice statline. PVP glaives are basically a meme with a couple of dirty tricks and PVE glaives will remain a shield stick at absolute best unless this is changed. Let us have dunemarchers chains and necrotic grips DOTs from glaives. Let us have wormgod/winter's guile stacking melee damage. Let us have synthoceps and ophidian aspect boosting the lunge range. Let us have doomfa- Ok, [i]maybe[/i] not doomfangs.