JavaScript is required to use Bungie.net

Forums

originally posted in: Glaive melee needs to be elemental
Edited by PlNKaCHU: 4/7/2022 9:36:06 AM
1
Glaive "melees" being in their own little category of "not quite a melee, not quite weapon damage" is the death rattle of the weapon type. Suppressing Glaive just masked the stench until it got nerfed. The shield is the only thing giving it usage because the projectile sure isn't going to be winning any awards for damage output, ease of use, or good ammo economy. They work with no existing mods (Just add glaive to the Arc Charged with Light mods.).The exotic glaives are filler at best. Joke exotic weapons in a game that literally has Jade Rabbit, a green rarity scout with a nice statline. PVP glaives are basically a meme with a couple of dirty tricks and PVE glaives will remain a shield stick at absolute best unless this is changed. Let us have dunemarchers chains and necrotic grips DOTs from glaives. Let us have wormgod/winter's guile stacking melee damage. Let us have synthoceps and ophidian aspect boosting the lunge range. Let us have doomfa- Ok, [i]maybe[/i] not doomfangs.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • 1
    To add the unstoppable glaive mod is very unreliable.... I'll shoot 2 or more shots and hear the suppression sound go off but the Unstoppable Champion was still running and beaming the shyt out of me.... Got killed so many times cus of this..

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon