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3/15/2022 3:05:08 PM
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vox obscura master is too hard for grandmaster players, nerf it

everything 1 hits, even on same light level the tank/interceptor vehicles has even less health than guardiansand they are a requirement. harder, legend version of hawkmoon/dead man tale was 10x times easier and less damaging. the timer of 4 minutes is not enough, also vehicles get instant destroyed, very bad mechanic tank is just bigger target, and takes 1 minute to drive to the next area. 9 minutes and 3 times amount of champions that are tanky as hell means we got like 3 and half minutes to melt the boss which is impossible. i will say it again match game + champions are too limiting for loadouts/weapons, specially when there's 2 champion every 45 seconds to kill, champions are artificial difficulty and they should be removed from activities like this. champions are fine in master dungeon, grandmasters, dares, seasonal activity but they are not fine with raids, activities that are harder and they have a limited timer before wipe and no checkpoint, time gated mechanics, slow progress rooms with tons of ads spawning repeatedly (exhibition encounter in new raid) or just spamming huge amount champions like master vog, every 30 second 2 barrier spawned and we already got low ammo drop rates. just switch champions out with high health targets. greatly increase the timer or completely remove the timer from vox.

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  • Nah. My team did it. You can. I believe in you

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  • Edited by Spawn: 3/15/2022 4:42:47 PM
    6x Conqueror here. Ran master a couple times this week at 15 under, didn't have a problem with it. If you're not hitting boss room with around 5/6 minutes left on the clock, sounds to me like it's the rest you need to speed up on. Personally, running a devour lock, Bubble Titan and/or Tether hunter and leaning into the Void mods this season makes it a breeze. Lock/Hunter can run devouring depths for Extra 30% super damage on boss and champs. Hunter can easily keep team alive during the tank part with invis to reposition with heavy damage. Warlock running child can lock down the terminal rooms with the Psions. Ruinous Effigy / Le Monarche and/or Graviton are amazing for this (especially since it's all void shields). You can also run Aeons for heavy replenish. Just some build setup we used in multiple runs.

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    • Vox Master is more than doable its current state and does not need to get any easier. Make sure your team coordinates load-outs and play smart and team shoot. No (cheats/cheese), as you say, needed. We had 2 people running LeMonarch, 1 with Gally, if that helps.

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    • Its easy. You dont even need to kill champions. Just kill the tanks and shoot the pillars. Stop wasting time on adds and champions. Litterally the only thing blight ranger exotic helmet is good for...making the tanks kill themselves with reflected damage.

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    • I've never done anything higher than a Master and I was able to get through the mission just fine. If it's not a skill issue, then it's definitely a strategy issue. Sometimes being good at a game isn't good enough, you have to adjust your approach.

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    • “Vox Obscura Master is too hard for the Lake of Shadows GM farmers” FTFY

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    • Did the mission while at 580 and had 2 560’s. Was a quick and easy completion. Nothing about this mission comes even close to a GM even with a timer rushing you.

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    • Definitely a skill issue. I sleep though this mission. I will literally carry you if you need it 🤨

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    • [quote]everything 1 hits, even on same light level the tank/interceptor vehicles has even less health than guardiansand they are a requirement. harder, legend version of hawkmoon/dead man tale was 10x times easier and less damaging. the timer of 4 minutes is not enough, also vehicles get instant destroyed, very bad mechanic tank is just bigger target, and takes 1 minute to drive to the next area. 9 minutes and 3 times amount of champions that are tanky as hell means we got like 3 and half minutes to melt the boss which is impossible. i will say it again match game + champions are too limiting for loadouts/weapons, specially when there's 2 champion every 45 seconds to kill, champions are artificial difficulty and they should be removed from activities like this. champions are fine in master dungeon, grandmasters, dares, seasonal activity but they are not fine with raids, activities that are harder and they have a limited timer before wipe and no checkpoint, time gated mechanics, slow progress rooms with tons of ads spawning repeatedly (exhibition encounter in new raid) or just spamming huge amount champions like master vog, every 30 second 2 barrier spawned and we already got low ammo drop rates. just switch champions out with high health targets. greatly increase the timer or completely remove the timer from vox.[/quote] It’s fine.

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