I don’t agree with removing them from the loot pool. Doing that would just make it impossible to reach the power cap, and it doesn’t fix the issue of how under utilized they are.
If Bungie doesn’t want to give them stats like regular armor, fine. But they need something. Intrinsic perks or boosts that can randomly drop. It doesn’t have to be a game changer of a perk, but give me some reason to check the class item before I dismantle it.
They could roll with non-stacking, lite options of other perks (half the normal stat boost that doesn’t stack with the actual mods). Like Fastball, various weapon Dexterity, sweaty confetti w/o sound, 5% glimmer boost, etc.
Maybe have tiers for the perks. So a normal Dexterity mod gives 20 handling. So the most a class item perk could give you is 10%, but it could roll +1 to +5, each tier being an increase of 2%, with increased rarity of drop the higher the tier. So unless you get lucky and get a +5 perk to drop very early into playing you may be on the look out for those illusive max drops. Which again does not stack with the actual mods.
There. Now we have at least some reason to look out for class item drops, because it may give us a tiny little perk.
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Then remove the light level on class items??? It takes no brain power to realise that they provide no reason to get again after light level grinding, soooooooo remove its light then.
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I mean, fine, but I don’t want that to be all Bungie does. Because it’s just less loot to chance. You had a suggestion if unique gameplay changing perks. I don’t think they necessarily have to be drastic, but having something they can randomly roll with to modify your experience is better than just essentially slimming the loot pool. Don’t just make them less relevant. Give them more reason to exist. Even if what they bring is relatively minor.
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It’s an either/or situation. I’m just giving more than one option. Obviously I’d like class items to be more unique and have a reason to farm but it’s most likely not happening.