I love when folks blame it on Bungie splitting from Activision.
The issue started when Activision took the original Destiny idea, concept , etc etc an made Bungie's original team add in PvP when the original idea was PvE ONLY but to seal the deal for Activision they were forced to add PvP so they could *KiLL HaLO* if you haven't ever see the fate of *hAlO KiLLeRs* just go back to the 2000s era an see how they ALL failed.
Bungie said it themselves, they bottled lightening with Halo an tried to do it again with Destiny. Watch the ViDocs look at the PvP Dev basically shyt himself at killing Halo.
It's like a bad myth , killing your first child so the second may live a better life.
That doesn't work , ever.
Halo Infinite is free, sure it's got cosmetic ONLY shop , they need to make money. Eververse, Was supposed to be a stop gap measure to help finance DLC. Now? It's a loan source of money due to Bungie being a *solo* dev. Let's not even get into the issue of the other games being made by Bungie rn.
Wanna see how bad The OG from Bungie is doing ? Look at all the failed splinter groups an games that tried to capture the lightening again . ProbablyMonsters Inc, Midwinter Entertainment, Firewalk Studios, That's No Moon.
These studios will NEVER EVER make a *HaLo kiLLER*
/RantEnd/
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Edited by kellygreen45: 12/2/2021 2:40:16 PMThe irony is that you're completely wrong....but also completely right. The game suffered an identity crisis because of conflicts between Bungie and Activision....and within Bungie itself. One faction wanted to create a PVE experience that was a hybrid of MMO/action-RPG and FPS. Another faction (as you correctly noted) wanted a game that was a spiritual successor to Halo. A "Halo Killer". The first faction has succeeded. The second faction has failed and is STILL failing. The problem is that first 5 years of the franchise was a toxic struggle for control between the two factions. That nearly destroyed it....but also attracted a mix of players who all wanted contradictory and incompatible things from the game. It took nearly 10 years, multiple management shake ups and a split from Activision before all this was finally sorted out. The first faction won. The game is an MMO/RPG/FPS hybrid....with PVP being dragged along for the ride. ...and this thread is filled will a LOT of people who didn't want that from the game. It became something they didn't want, and they are angry and frustrated. While 800K to a million players a day----who DID want the game to become what it is----are happily showing up to play it. And arent (other than myself) posting here. Addendum. The monetization of this game is standard for most MMO games. Give away old content. Charge for new content. Then supplement that revenue with a sub fee (or sub fee-adjacent method) along with cosmetic micros. EVERY successful MMO does this, or some variant of it. ...and all of Destiny's competition that doesn't? Those games are either dead (Anthem) , dying (Marvels Avengers), Starving for content (The Division 2) or some combination of the three (Marvels Avengers).
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Let's be honest, without resources being taken for PvP, PvE, endgame etc etc would have been 💯 better . PvP is a joke in this game .
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It is an anchor around the neck of the franchise...and PVE in this game will never reach its full potential as long as its dragging around "competitive" PVP behind it. PVP in looter shooters, RPGs and MMOS (the few that even have them) are contests of build-strength (like the PVP in Gambit) not contests of shooting accuracy or other "skill". So the sandbox needs of the two halves of the game are utterly in compatible. Which is why neither side of the game is ever happy with the sandbox.
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Tbh Halo Infinite's gonna follow a system like D2 a huge monetized shop, dlc's, seasons though the seasons will be all cosmetics, and slow pvp updates since they've essentially said special gamemodes like fiesta will be limited time I have a feeling most games saw D2's huge amount of cash raking and instantly thought this is how they should do it
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Halo Infinite is free. An it's just PvP . Campaign is single player only as of rn. Nothing in the shop allows you to actually be any better . With destiny yes you do have that issue , paid dungeons, add-ons an raids which can drop loot that changes PvP.