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11/16/2021 1:18:31 AM
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Or just, y'know, shoot the Hunter 10 paragraphs of nonsense
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  • This is obligatory “git gud” post from usual trolls, I suppose. Can’t even have a discussion about stuff.

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  • That's literally the issue here tho, like just make the skill shot. Your problem is solved by better target tracking and predicting what your target will do And this is me glossing over multiple paragraphs of misinformation

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  • Your point is invalid and makes no legitimate discussion

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  • Homie, judging by what you said, where you think Hunters are invincible when they dodge and can shoot you while doing it, makes it sound like you have terrible target tracking, to the point where Hunters can dodge out in the open and it breaks your ankles I'm not aiming for a discussion, because there's not one to be had. Work on your target tracking and take notice when you're shooting a Hunter and think about what they're likely to do

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  • First I'm not your "homie"...second, you make it sound like it's the easiest thing to do in the world. It's not on console and the point is about balance between the classes. Which you are missing, since you didn't bother to read it. I will keep an eye out for when these things happen, I will clip them, and show exactly what is happening. Even if someone anticipates what they are going to do, on controller you can't always track as fast as they can move...

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  • As a console player, it really isn't that hard. Shooting someone out of shift from Bakris isn't even that hard(but it is definitely harder.) Only one subclass out of the 9 get damage resistance during dodge. If you can't kill them during dodge that's really on you. I do agree that barricade could use a buff. Specifically could use a faster animation to be more usable in pvp but rift and barricade should have notably longer cooldowns than dodge because they help the whole team not just one player.

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  • *Shoots hunter* Oh what's that, the hunter DODGED [spoiler]take notes Gohan[/spoiler]

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  • Don't make me write 10 paragraphs about why Piccolo is objectively the best

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