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3/16/2021 2:43:13 PM
6
Absolutely amazing idea!!! Only thing I might add would be some hidden chests, just like in Raids and Prophecy. Maybe place them some where along the sparrow driving parts. Make them hard to get to. Either really out of the way, or some simple mechanic blocking immediate access. The chests could even be guarded by several Brigs or Spider tanks. Just an idea, but hidden chests always add a bit more excitement in my opinion. I hope you keep perfecting your design and I hope to see your idea in game some day :)
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  • Hidden chests, hidden items, hidden ghosts, hidden anything. One of my biggest issues with Dungeons is that like every other activity it’s pretty much on rails. You might have a couple of options for pathways but in the end it’s all going to the same encounters with the same bosses. I want a dungeon that truly feels like I can explore it however I want in any direction I chose.

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  • This was my Idea. But didnt want the post to be too long. Ok, if you like a challenge.... The Secret chest could be more of a Puzzle, but guarantees an Exotic and an Ascendant Shard. Each challenge completed gives you a Relic - , Satou, Meyrin, Rasmussen. Once the boss is defeated , there are 10 minutes extra on the clock. Challenge mode unlocks a map behind the boss. Slot the relic pieces into the map, and the map will show the location in the dungeon. Either Satou, Meyrin, Rasmussen. You will get 3 buffs. Sight of Satou, Might of Meyrin, Resolve of Rasmussen. Thing is, chest is hidden and can only be found by a team mate remaining behind and reading the map. SoTP style. Once the area is located you will be transponded to the encounter. There will be a Door, and a Fusion generator, and a shield generator. Door is marked with red, generator yellow, guardians with green. Only the guardian reading the map can see this and he/she must guide them to the correct generator. There will be a mini boss with a scorch cannon. Kill him go get the scorch cannon. Destroy the correct generators with the scorch cannon. 2 cores will drop. Shield core, and fusion core. Fusion core has a timer. Only resolve of Rasmussen can pick up the Fusion core and Might can pick up the shield core. Shield core creates a shield around both guardians. Get to the door. Throw fusion core to blow up the door. Use shield core and insert it into the shielded terminal hiding a chest and 3 switches. This will activate a transponder plate for the map reader to transport to. Only the reader can activate the correct switch as he/she has sight of satou. The switch opens the chest. Pulling the incorrect switch, fails the challenge. This way, no one is left behind etc etc. Challenging enough for you? :)

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  • Too easy... Lol just kidding! Sounds epic! I hate to say it, but the first hidden chest in DSC is just to easy to get. What you just said is... perfect. Its not something you can just pop in and pick up within minutes. I've always imagined this ultra secret chest that is extremely complicated to get to. Maybe one that is only accessible if you run the dungeon solo. It involves tons of ads and maybe a darkness zone jumping puzzle that moves as you go. Idk what would be in the chest at the end, but just a little something special for those who like a challenge. ...Back to your idea. Phenomenal work!!! Bungie, Hire this person!!

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  • I added the dungeon chest challenge. Go have a look

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  • Nice :)

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  • Maybe this ultra secret chest idea I have is only accessible after the final encounter. Only available if solo. There is also a timer, but not the normal timer you would think of with master presage or anything. Its the timer that always starts up at the end of an activity. The timer that returns you to orbit if you didn't already leave at the end of an activity. Solo players would have to beat this timer to get to the ultra secret chest at the end. I know people hate timers, but a natural timer like this would be kinda cool in my opinion. This is similar to your idea, but slightly different.

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