Anybody els miss the days where Rocket launchers and Light machine guns where usable in against bosses in pve?! I think it’s about time to blow the dust off this thunderlord, Tbh there’s not a single exotic rocket launcher that can put out good boss damage. Also side note , fix that death bringer , cool concept but dear god the weapon is trash. Needs a complete rework or a buff from hell lol
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2 RepliesMeh. Increase Rocket Mag size from 1 to 2. Increase special weapon DPS with good builds to make it more worthwhile to have an MG for add clear. Here’s how I imagine each of the weapon types: Linear Fusion Rifles: Precision DPS monsters Rocket Launchers: High DPS with decent add clear. Grenade Launchers: Good DPS and Add Clear midground Machine Guns: Low DPS but good total damage, excellent add control. Swords: High DPS and Good add control, but requires you to get up close. Exotics break the mold. Wardcliff: Good Burst DPS and Improved Add Clear. - keep 1 rocket in the magazine, but Increase blast damage slightly. Two-Tailed Fox: Good Balance between accuracy and damage. - boost impact damage and increase the duration of both effects. - Catalyst allows you to press and hold Y to independently track two targets at once. Truth: damage sacrificed for Extreme Accuracy and utility - Slight shift from impact damage to blast damage and a slight boost to blast radius. Deathbringer: Excellent AOE damage and denial. - reduce the fall distance to reach max HP, increase the aggressiveness on tracking Ultra enemies, and boost orb blast radius. Thunderlord: modest Improvements to AOE add clear and Boss Damage. Xenophage: Sacrifice Add clear to improve DPS. Half way between MG and GL. Heir Apparent: Tank weapon. High add clear and defense at the cost of mobility. Machine Guns beat all other weapons at Add Clear and are only beat out for total damage by Swords. The key to their success is the DPS options in the Special Slots. When Izanagi’s was top tier, MG was a good compliment. A good and reliable DPS build can utilize the MG as a way to tear through Majors and common adds. Their success is tied to the possible DPS options in the other slots and the types of encounters designed and Bungie has decided to move away from both of these favoring Heavy to be your designated DPS slot and having large set-piece boss encounters.