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Destiny 2

Discuss all things Destiny 2.
8/20/2019 4:23:22 PM
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Quiet_Bushi
Quiet_Bushi

Main Titan / I don't play PvP old

If Bungie is going to nerf Super's Recharge in PvE, we should know BEFORE buying Shadowkeep

I'm a PvE main player and I have terrible memories of how D2 was at launch and almost for ONE ENTIRE YEAR AFTER. We were weak and slow, Supers were weak, Super's recharge was so bad that we could use only 1 Super for Strike. If you had your Super charged, you were forced to keep it for the Bosses which were big bullet sponges. I don't wanna go back to that shit because some nerd said on a video that PvE is too easy and that there are too many Supers in PvP. There are too many Supers in PvP? Ok. Fix that but don't touch Space Magic in PvE. I don't wanna get nerfed to the ground AGAIN. Bungie should CLEARLY talk about this into a TWAB or post something about. How much Supers and Supers Recharge are going to get Nerfed in PvE? Clear details about. I loved Forsaken, I love Space Magic, I love D2 gunplay... but after 1 year of crap and 100€ of almost nothing (D2 year 1) wanna be sure before spend other money on this game.

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  • First of all, Bungie doesn't watch youtube all day for instructions on changing their game lol. And they already said that they are nerfing the amount of super energy we get through orbs and such.

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    • Edited by Frèák: 8/21/2019 4:44:17 PM
      They did tell us. in the Directors Cuts. Literally at the Top of the forums. Get over it or Get Gone.

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      • Edited by x-MISANTHROPIC-x: 8/21/2019 5:50:32 PM
        Dont buy SK at launch, that way you can see the scale of nerfs and decide if the content is for you. SK might blow, why take a chance. Simple.

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        • Edited by souldcode: 8/20/2019 10:07:19 PM
          Despite some of the negativity in here, I think your concerns are valid. I can also clearly see that you’re not saying Bungie [b]will[/b] nerf us back to D2V; just that you don’t want them to. Here’s what’s funny. Back then, [b]everyone[/b] complained. Playerbase at large hated it, which resulted in people leaving, and the only thing streamers hate more than sweating for highlights is low engagement. So, we got to go fast...everywhere. Simultaneously, the latter are caught in a catch 22, because the content has to be sufficiently hard to drive people to their channels. This conflict of self-interest seems to lie at the heart of a lot of Bungie’s ups and downs over the years. What perplexes me is that the numbers clearly show where they should land. I’m concerned that the relative novelty and convenience of cross-save is sheep’s clothing over the wolf, which is a strategy to insulate their engagement numbers from the possibility of underperformance. From a business perspective, it’s quite cunning. Unfortunately, they cannot truly hide dissent. This game, without a healthy playerbase, isn’t fun, and it’s exacerbated by the fact that a lot of the people left playing when engagement is low, are like the people trolling this thread...not many want to play with them. This is a really interesting time for Bungie. EDIT: I should note that I didn’t hate D2V, personally. Though I did come to despise Mercury, and thought Osiris looked like a dude trying to sell me terrible chicken, that was mostly down to the planet being too small. It’s a dreadful flashpoint. Otherwise, I played CoO. I enjoyed the team dynamic of Crucible, too. I do like going fast, but my problem then, and still is now, was that the maps didn’t support the change. They’re too small.

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          • I am curious how some of these newer events will play out with slower super charge. Most of the newer content is based around horde or mob mentality. Take “the hunted” in the menagerie for example. Your in a tiny, black room crammed together with 5 other space hobos while the thrall factory is in full force dropping in “Alquaeda thrall” by the handfuls and a Knight that uses our bullets as a bedazzle kit, all the while having blackout on. It’s a knife fight in a phone booth as it is and without something like “The Well of Radiance” is not an event of skill but luck of the spawns. Most of the menagerie, reckoning and the forges are pretty much like that. Where it used to be more of a fight on one front style of game unless you pushed to deep into enemy spawn zones. I feel like when the super frequency got buffed the gameplay changed to accommodate that with the horde mentality. Requiring chaining of supers and orb generation to promote survival. The guns we have in these events just don’t DPS fast enough to control these things on their own. That’s my take on it though and it will be interesting to see how it pans out. Because one things for sure, there’s always some pretty sharp individuals who come up with methods to deal with it. Usually funneling loadout types to very few META load outs but reducing diversity on the flip side of it.

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            • Abilities were way too slow in year 1. Orpheus Rig Hunter was my favorite. The problem in Destiny 1 was that if they nerfed something in PvP, it was nerfed in PvE. Looks like that is still the case unfortunately

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              • Edited by DeathPony07: 8/21/2019 9:31:49 PM
                Ability cooldowns are still too slow in PvE. D1 was way faster.

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                • Yeah that was bad, i cringed at every blueberry who burned there super preboss. What did we have, a couple rocket launches (if you were lucky enough to have a sins of the past) . It was bad, real bad. I would like to think they learn there lesson here though .

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                • Edited by Shirtless_Captain_Kirk: 8/20/2019 10:15:51 PM
                  Destiny 2: Dattokeep

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                  • [quote]I'm a PvE main player and I have terrible memories of how D2 was at launch and almost for ONE ENTIRE YEAR AFTER. We were weak and slow, Supers were weak, Super's recharge was so bad that we could use only 1 Super for Strike. If you had your Super charged, you were forced to keep it for the Bosses which were big bullet sponges. I don't wanna go back to that shit because some nerd said on a video that PvE is too easy and that there are too many Supers in PvP. There are too many Supers in PvP? Ok. Fix that but don't touch Space Magic in PvE. I don't wanna get nerfed to the ground AGAIN. Bungie should CLEARLY talk about this into a TWAB or post something about. How much Supers and Supers Recharge are going to get Nerfed in PvE? Clear details about. I loved Forsaken, I love Space Magic, I love D2 gunplay... but after 1 year of crap and 100€ of almost nothing (D2 year 1) wanna be sure before spend other money on this game.[/quote] It’s Bungie we’re talking about. Everything they’re going to change, they’re going to break. And spend an entire season fixing it. They’re beyond hope.

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                    • I agree. This whole excuse of "we don't want to balance PvP and pve separate" is just dumb. It's been years, and that's been a thing PvE players have wanted changed for years. But we're the minority, as PvP players and PvP streamers are the only people Bungie care for. I just wish PvE would not get touched because of PvP nerfs.

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                      • You already know it. They've told us.

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                      • Didn’t the guy who was all about wanting the players to feel more powerful get fired or quit bungie?

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                      • Simple answer dont buy it :) works for me

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                        • Hol up! No one.... absolutely no one has said YOU need to buy shadowkeep, its a choice. If you have and you have cold feet then thats on you, not bungie. They will be sharing sandbox details before launch, its a given. So by all means wait, thats fine, but you may need to check your IQ cause this is the dumbest post i have ever seen. Pepega OP...

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                          • They already said they're reducing the super charge rate/roaming super effectiveness. Honestly if this is a make or break for you then maybe find another game that fulfills the power fantasy. Cause Bungie will always keep PVE in check

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                            • Okay but you also need to remember there bringing intellect, strength and discipline back which will help to keep get your super back a bit faster and the kills will also help along side it.

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                            • Edited by Dreams_Adrift: 8/21/2019 4:40:17 PM
                              We have super Regen exotics, there's bad juju, there's orbs created from other supers and masterworked weapons, super gaining perks on armor and now we have intellect added where you can max it out to 100 if you really wanted to. Why do people always like to defend crutches in this game? We have weapons and abilities already we don't need a well of radiance every 30 seconds.

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                              • Seems to me that a lot of people are using the word nerf to attract more support when they're just against any change to anything broken. I don't really care if super recharge is quicker or slower. What I'm interested in as far as pve goes, is that they give some meaning to the super. Supers don't need to kill everything on sight or to make you invincible, they just need to be fun and useful. Then a short cooldown would not be an issue.

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                              • Wont be just super regen time, certain roaming supers are getting nerfed big time. Expect the nerf hammer to fall after SK drops.

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                              • I don't think they said anything about nerfing charge times? I think it's your damage resistance in roaming supers that's getting hit if anything with intellect being reintroduced you should be able to charge them sooner

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                                • If your decision to purchase Shadowkeep depends on this, then just don't buy it until we know. Nobody is forcing you to pre-order. That's just for players like myself who know we'll enjoy the game regardless of balance changes.

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                                • Here’s the thing.... If you don’t buy shadowkeep, don’t keep up with the grind, no matter how bad it is...by the time you decide to return to the game, no-one will still be running old SK activities and you’ll struggle to put a team together. Furthermore, i hear somewhere that seasonal activities may disappear after their allotted season and therefore, you may not get to play particular activities at all. It’s better to pay for it, grind it until you’re saturated or bored and then put it down...at least you won’t be missing out on opportunities

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                                  • I honestly would wait before I purchase shadowkeep and see what the effect is. Remember bungie considered the nova warp nerf to be slight adjustments, but they ran that super into the ground. It still needs a pve buff.

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                                  • To prove a point, my friends and I went into a nightfall to do a 200k with the idea that we only got to use a super once. There was zero difference between our little game we played, and a normal run. Supers right now are just what the players that can't think more than one step ahead solely rely on. HC, Orewing, MG. That was the build. did it in only 30 seconds longer than normal. Supers are waaaaay out of hand right now. Well is the biggest problem in the game that people crutch on. We did a CoS without well. Guess what, still beat it. Just didn't cheese mechanics. Oh man it's like we had to play the encounter as it was meant to be played.

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                                  • Bungie said they want to find a middle ground between vanilla and now. Forum whiners: OMG U GUY WE BACK TO 1 SUPER PER ACTIVITY QQ REEEEEEEEEE!

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