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Destiny 2

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7/15/2019 4:10:26 PM
10

About Exotics (PLEASE READ)

Okay, so this is my first time posting in the Bungie.net forums, so I want to make something clear. I want Bungie to see this. I want PEOPLE to see this and make a discussion about the possible future of Destiny. Bungie said in their ViDoc (Out of the Shadows) that there would be two parties that decide the future of Destiny - Bungie and the playerbase. With that said, I'd like to make a discussion regarding the known issue of Exotic Hand Cannon Fatigue. There's currently a lot of Exotics in Destiny 2, and I'll give you the numbers of how many weapon types there are. Exotics (sorted by quantity of weapon type.) Hand Cannons - 8 Hand Cannons, with a confirmed 9th coming in Shadowkeep. Fusions, & Linear Fusions - 6 total, 3 Linears, 3 standard (if you can call Jotunn 'standard.') Shotguns - 5 (Counting Cerberus+1 because it's basically a full-auto shotgun.) Pulse Rifles - 4 including Bad Juju. Auto Rifles - 4 (counting Cerberus+1 as an Auto Rifle AND a Shotgun.) Scout Rifles - 4 Sniper Rifles - 4 Grenade Launchers - 4 Trace Rifles - 3, with a fourth confirmed for Shadowkeep. Bows - 3, 1 kinetic, and 2 Energy. Rocket Launchers - 3 Submachine Guns - 3 Sidearms - 1 (literally just Rat King.) Machine Guns - 1, with another confirmed for Shadowkeep. Evidently, there's a lot of Hand Cannons, and some of the community is tired of it. There's a lot. So, I'm here to bring a discussion to mind that there should be other exotics. Some people in other forums have talked about ideas for Pinnacle weapons and Exotics (check [url=https://commons.ishtar-collective.net/c/community-creations]here[/url].) The great community in the link above (Ishtar Commons, a forum of the team from Ishtar Collective) have made some great weapon ideas, ranging from [url=https://commons.ishtar-collective.net/t/into-the-light-exotic-machine-gun-idea/2871/8]God-Slaying Machine Guns[/url] to [url=https://commons.ishtar-collective.net/t/unstoppable-force-exotic-shotgun-idea/2908]Unstoppable Forces[/url] and [url=https://commons.ishtar-collective.net/t/immovable-objects-oh-no/2914]Immovable Objects[/url]. (those links lead to my creations for legal reasons. Check out other community creations at this [url=https://commons.ishtar-collective.net/c/community-creations]link[/url].) So I want to bring a discussion to Bungie. To a place they will find it and listen. To their front door. I want the community to coordinate with Bungo to come up with ideas for weapons that [i]could[/i] be added in future DLC and updates.

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  • Here's a cool concept I thought of: Name: Glasswing Weapon Type: Shotgun Damage: Arc Ammo: Special Magazine: 5 Reserves: 18 RPM: 140 Exotic Perk: Survival Instinct -- Holding reload converts the shells into slugs, firing a single high-powered shot. Rate of Fire Reduced to 90 while firing slugs. Perk 1: Smallbore Barrel Perk 2: Steady Rounds Intrinsic Perk: Winged Burst -- Shells fired from this weapon launch pellets at a wide-angle horizontal spread. Enemies hit by burst are knocked backwards. Perk 3: Full Auto Trigger System Lore: I haven't gone so far as to write detailed lore, but it would be a weapon based on the Black Armory story, and act as a sister to Izanagi's Burden. The Glasswing is a butterfly (symbol of house Meyrin, which Ada belongs to) that uses camouflage as a means to survive. The weapon is designed with survival as a theme--the exotic/intrinsic perk combo allows you to clear waves of light adds with the horizontal burst, or focus on damaging a single major/boss with the slug. It would be balanced as 1.) You have to take time to switch between modes, 2.) It would only be useful in Crucible in slug-mode, but would not out-range a proc'd Chaperone, and 3.) Can not "overcharge" its damage by itself, as it has no intrinsic damage boosting perk. This weapon is designed as a "Jack of All Trades, Master of None".

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