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7/8/2019 1:12:11 AM
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I don't mind the delayed activation time, but it should definitely 1 hit kill guardians. I think the delayed activation adds to its skill gap. It helps to prevent people from using it as a panic super. Instead, there's some thought that needs to happen. You need to think about timing and whether or not it's the right time to use it.
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  • Here's the problem with using it proactively rather than reactively: it doesn't work consistently. I used to use it all the time, and I would tether behind corners often to try to catch a super pushing towards me. They either push a different lane and the super has no effect, or they run in, throw a hammer/dawnblade, blink out of the radius before it fully activates, slash their way out, get a golden gun shot off, etc. The only way to stall for time would be to back away and hope they don't kill you. Tether as a super is almost pointless in PvP. The most consistent use is as a reactionary, shut-down super. If you don't get the direct hit, you're dead. If you do get it, you're probably also dead, because you used tether and it left you open to the other team pushing in to support the super and get the orbs. Bubble titan is a much more effective use of a super than tether. It ACTUALLY locks off an area, and has access to a grenade that does what tether does, but far more consistently. Bubble protects you when you activate it- tether is essentially an "I'm dying but I might stop my team from dying with me" ability, in its current state. The subclass has good neutral game, but no super unless you run void dancer. The bow is in serious need of a buff.

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  • Edited by PkmnGymLeader: 7/9/2019 5:35:25 PM
    I feel like it's not supposed to reliably shut down supers if you don't hit directly. This rewards good aim and punishes you for shooting carelessly. It still works if you hit the ground, just not as effectively. In general, I think shutdown supers are unhealthy for the game. They discourage the use of your most powerful ability and often just kill fun. There's a reason why I highly supported the change to fist(s) of havoc from Destiny 1 to Destiny 2. It makes it less about shutting down enemy supers and more about killing things. In other words, it's not a fun breaker. It's a fun [b]maker[/b]. [quote]Bubble titan is a much more effective use of a super than tether. It ACTUALLY locks off an area, and has access to a grenade that does what tether does, but far more consistently. Bubble protects you when you activate it- tether is essentially an "I'm dying but I might stop my team from dying with me" ability, in its current state. The subclass has good neutral game, but no super unless you run void dancer.[/quote] This I just don't understand. I've played all 3 classes a good bit, and can honestly say from experience that suppressor grenades are not all they're cracked up to be. You say that as if all you have to do is throw and duck behind cover. In reality, it's often very hard to use them for super shutdown. Firstly, you need to have the grenade charged. It sounds simple, but if you don't have it then your best option is to just run. Secondly, the super needs to be at a fair distance away. If it's already within fusion rifle range, hope is lost. Supers move too fast to consistently shut down at that point. Even if you manage to land the grenade, you've likely hit yourself with it too, putting you both at a fairly even match. Lastly, there needs to be consistent bounces and no obstructions. The amount of times you throw it, only for it to bounce the wrong way is unreal. Supers are also very mobile, so they can go in the air a lot and be on different elevations. The best thing I can compare it to is the Hunter's incendiary grenade. It's the same grenade, just a solar version. Hop into crucible sometime and try landing one of those on a roaming super before it kills you. If it hits, you know a suppressor grenade would shut it down. Chances are, you would find it much more difficult than it looks. Edit: Also, good luck using bubble without a blade barrage coming down on your head.

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  • You make some very valid points. I can see your point about shut-down supers, but there has to be some kind of counterplay for PvP so that a super doesn't prevent an entire team from playing the game until it's over. If Bungie won't allow weapons to reliably shut down supers without teamshot, then the only alternative is to use a super to counter a super. As it stands, tether is neither an effective super-counter or a super to get kills with. To me, it seems Bungie intended its PvP role to be as an anti-super (even if that seems like a wasted opportunity). It just doesn't function as well as it should in that regard. And yeah, the suppressor grenades do take a level of skill. Having used them and other grenades like them, they're not the easiest to use- however, I find that they're more consistent with shutting down supers than tether. It helps, of course, that grenades (even without mods) recharge much faster, leaving you the option to just shut down the next super if you miss this one. I can see your points, but I'm afraid I don't share the same view. Thank you for the logical argument though, it's nice to see someone have a different opinion and not be completely toxic about it.

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  • Yeah because no other supers are panic/shutdown supers...

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  • there is no delay if you hit them with the arrow

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  • That's probably best. If you hit them directly with the arrow, you should be rewarded.

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  • Yeah they are so worried about people using their supers as panic supers aren't they. I mean look at warlocks and Titans, literally no panic supers

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  • I took a look at all the supers in game that can be used as a panic shutdown super. Titans- the slam of fist of havoc The little delay of missile from when you click your super button(s) and when you actually start moving is long enough for most supers to shut you down. You also might miss the fast moving super, making it a complete waste. Warlocks - Nova Bomb Chaos reach not only does not kill instantly, but requires aim from third person. Hitting a fast moving super can be very difficult. Possible, yes, but good luck getting any more value. Hunters - blade barrage Spectral blades (because of its high damage resistance and good and quick hits-2 taps most supers) Tether (though you'll probably be the only one to die) Golden gun can be used to shut down, if its far enough away. its also easy to get more kills afterward. Titans-1 Warlocks-1 Hunters-4 hmmmmmmmmmmmm

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  • [quote]I took a look at all the supers in game that can be used as a panic shutdown super. Titans- the slam of fist of havoc The little delay of missile from when you click your super button(s) and when you actually start moving is long enough for most supers to shut you down. You also might miss the fast moving super, making it a complete waste. Warlocks - Nova Bomb Chaos reach not only does not kill instantly, but requires aim from third person. Hitting a fast moving super can be very difficult. Possible, yes, but good luck getting any more value. Hunters - blade barrage Spectral blades (because of its high damage resistance and good and quick hits-2 taps most supers) Tether (though you'll probably be the only one to die) Golden gun can be used to shut down, if its far enough away. its also easy to get more kills afterward. Titans-1 Warlocks-1 Hunters-4 hmmmmmmmmmmmm[/quote] Golden gun take a bjillion years to activate Spectral Valdez has the worst lock on ever known to man unless their feet r in the ground - arcstriders got more of a chance And finally like u said regret is shit So hunters only rly have blade barrage which got merged so that the explosion kills not the impact which is stupid

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  • [quote] Golden gun take a bjillion years to activate Spectral Valdez has the worst lock on ever known to man unless their feet r in the ground - arcstriders got more of a chance And finally like u said regret is shit So hunters only rly have blade barrage which got merged so that the explosion kills not the impact which is stupid[/quote] Get this, everything you said is wrong. Golden gun has the shortest delay between when the animation is over and when you can shoot. The animation is pretty short as well. If you think spectral blades has the worst lock on ever, you suck at this game. It has the second best lock on (being beat by fist of havoc). It however can go higher than fist of havoc when a target is in the air. What I’m saying here is facts, these were buffs given in a patch early on in forsaken, but I doubt you have the sense to read those. Whether arc striders have more of a chance is not relevant, but they don’t anyway so lmao And how stupid is it that the best shutdown super, which is notorious for being a panic super, hit nerfed so it kills .5 to 1 second later on. It isn’t. Also, next time you want to reply: 1) make sure you use facts 2) write it in comprehensible English please.

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  • [quote][quote] Golden gun take a bjillion years to activate Spectral Valdez has the worst lock on ever known to man unless their feet r in the ground - arcstriders got more of a chance And finally like u said regret is shit So hunters only rly have blade barrage which got merged so that the explosion kills not the impact which is stupid[/quote] Get this, everything you said is wrong. Golden gun has the shortest delay between when the animation is over and when you can shoot. The animation is pretty short as well. If you think spectral blades has the worst lock on ever, you suck at this game. It has the second best lock on (being beat by fist of havoc). It however can go higher than fist of havoc when a target is in the air. What I’m saying here is facts, these were buffs given in a patch early on in forsaken, but I doubt you have the sense to read those. Whether arc striders have more of a chance is not relevant, but they don’t anyway so lmao And how stupid is it that the best shutdown super, which is notorious for being a panic super, hit nerfed so it kills .5 to 1 second later on. It isn’t. Also, next time you want to reply: 1) make sure you use facts 2) write it in comprehensible English please.[/quote] Oh I’m so terribly sorry for my incomprehensible English and arcstrider still has better lock on than spectral blades r u even a hunter

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  • Spectral blades-no, it's a hit or miss just like all the other non damage upon activation supers. You forgot bawnblade every time I pop my staff they pop their sword All titan smashes Hunter- 2(5) tethers, golden gun, blade Titan-1(3) titan smashes Warlock 2(3) nova bombs, dawnblade Sht... yup your right, but nothing trumps a dawnblade

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  • Yeah, Hunters can appear hypocritical sometimes. "HOW DARE HE FIST OF PANIC ME!" *proceeds to instinctively Blade Barrage every roaming super on screen*

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  • You can say that for every class... all ppl regardless of class says that.

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