There are 2 changes it needs.
Once someone is tethered it needs to INSTANTLY remove them from their super. Not 1-3 seconds later.
There are far too many times where I cast it in front of the spectral blades and they get tethered on the far side of the AoE, Spam melees all the way to the other side, kill me, kill 2 of my teammates. Then while dead I see the tether effect remove their super. I don't care how the peer-to-peer shit server delay makes their super feel. Whether or not they were tethered on their screen should have no effect.
Kills are controlled on the client side, so when you shoot someone on your screen they die, even if on their screen they were behind cover. This is true for super kills as well. This doesn't seem to be the case with the tether, which is why there seems to be such a random amount of delay on when people are actually effected by the tether, even when they have been tethered on my screen for a full second or two. This needs to change, and the tether should be controlled by my client. I don't care how bad it makes other peoples super 'feel'. It is a shutdown super, it should be able to do it's job.
The other change that needs to be made is minor, but also one if the biggest deals in the game. If I tether someone, and then kill them while they are tethered, it NEEDS to count as a super kill towards things like the get x amount of super kills bounties.
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Yeah, I’ve found it frustrating that the only time tether kills count as super kills are when they’re shared-damage for the final blow.