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Destiny 2

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Edited by S3ndh8mail: 2/27/2019 3:35:13 AM
6

Tether needs a PvP buff. What should Bungie do?

Leave subclass as is

3

Buff Vanish in Smoke cooldown

1

Buff Shadowshot base movement speed

1

Cut Shadowshot casting time

10

Auto-tether on direct hits

16

Other

7

Way of the Pathfinder and way of the trapper have the potential to compete with Wraith Nightsalkers if there could be just some minor tweaks. Way of the Pathfinder is the only real Hunter support subclass, but the cooldown for Vanish in Smoke is atrocious in PvP. Gamblers dodge helps, but the subclass's main strengths are the double-duration grenades and the Vanish in Smoke ability, making your entire team invisible. Paired with a Grace warlock's healing grenade, this has the potential to make a team very deadly, but the cooldown is so infuriatingly slow that I've seen maybe three people run the subclass. Way of the Trapper's neutral game is fine the way it is, but the super is inferior to other shutdown supers in PvP. Tether should only have a delayed prock when it's not a direct hit. Direct hits with Shadowshot (and Moebius Quiver) should immediately tether an enemy. This would make the super competitive with other shutdown supers, like Blade Barrage, Code of the Missile and Nova Bomb. The other problem with Shadowshot in PvP is the casting time. You have drastically reduced movement while casting, and the animation leaves you exposed long enough to get sniped mid-shot. It's nearly impossible to peek-shoot for direct hits, so the bottom-tree version (which could absolutely slay if it shot even half a second quicker) can usually only get a few shots off before either all the enemies disengage (which is relatively easy, given the utter lack of tether radius) or teamshot you immediately. If Bungie made tether auto-prock on direct hits, reduced Vanish in Smoke cooldown in PvP and reduced the time it took to shoot shadowshot/buffed movement to make it a viable peek-shot super (think of the movement buffs every other roaming super gets) it would be viable in competitive.

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  • Tether needs to tether instantly once someone is in range, no BS delay from the animation. And it actually needs to suppress. I don’t care if you have your Nova warp charged when it gets you, you lose it. Add an exotic that buffs the duration and tether damage resistance, increases with damage taken by the tether.

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