Unlike Fusions in D1 (constant damage per beam at any range), Fusions in D2 experience damage falloff at relatively close to mid ranges.
Things like rangefinder and projection fuse help reduce the falloff, but it's always present in D2.
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Thnx In a meta with sniper shotguns, chaperone and a not forgotten scout again fusion rifles get the middle finger. The goid thing is that frs are hitscan now