JavaScript is required to use Bungie.net

Service Alert
Destiny 2 will receive an update today. Players will be required to log in to Destiny 2 again after installing the update. Please stay tuned to @BungieHelp for updates.

Forums

12/15/2018 9:04:49 PM
6
Sentinel Code of the Stoneborn -Blockade: Barricade lasts longer and has higher health. Blocking during sentinel shield takes less energy -Barrier Punch: Kill an enemy with a void powered melee, and help recharge your barrier, and next melee charge -(SUPER) Deflector Shield: Blocking with your Sentinel shield will reflect the projectile back at the opponent (Rockets, bullets, etc). Reflected projectiles do twice as much damage than when they were fired. Does not reflect ally projectiles -Rock solid: Enemies can no longer pass through your barrier Code of the Dredgen -Void siphon: Striking an enemy with this melee will siphon health from it, and greatly weakens the enemy (Channeled melee, acts like Prometheus lens or cold heart in terms of attack) -Relentless: The lower health you have, the higher your resilience and mobility increase -Rose’s Legacy: Enemies that take damage from void abilities will take void burn damage as well. For example: If you stick a boss with a magnetic grenade, they will also take void burn damage -(SUPER) Siphon beam: channel void light into a concentrated beam, draining the life out of your enemies to heal you and your allies. Striker Code of the Executioner -Axe Swing: Sprint and press this melee to swing an Arc Axe. The Axe does AOE damage -Sharpened Edge: Damaging enemies with arc abilities recharge your super faster. Increased amount of orbs generated. -Battle Guard: Damage to enemy arc shields is increased drastically. Breaking an arc shield has a chance to grant you a small over shield -(SUPER) Stormbreak: Summon and throw a large AOE attack axe. To throw it again, you must wait for it to return to you, longer distances take longer for it to return to. Press your melee to do swings with the axe. Code of the Pilgrim Guard -Grave Digger: A Arc Blast is emitted when striking an enemy. Killing an enemy will increase the Blast radius dramatically -Vigilant Guard: When near allies, sprinting with them will decrease the cool down of your super -Fear Spreader: Defeating enemies has a chance of creating a stack of fear. Fear enhances your ability damage, and super duration while lowering enemy defenses. Max stacks: 4 -(SUPER) Ion Pulse: Create a Arc vortex, disrupting any enemy ability and disorienting them. With every pulse you create by pressing RT, you can apply fear stacks. Sunbreaker Code of the Firebreak -Ember punch: Begin a fire by punching an opponent. Lower health targets take more damage from the burn. Enemies who are burned from the fire will spread it to enemies not affected by it. -Devouring flame: Grenades leave behind a deadly pool of molten lava after they implode. Grenade burn effects increased -Rapid Oxidation: Enemies who take damage from your fire will begin to take bonus solar damage from all sources. Stacks up to 3 times. -(SUPER) Ignition Pyre: Burn a centralized area by throwing a enormous hammer, destroying anything in its radius. Firery tendrils will shoot out to enemies not in the blast radius. Burned enemies take more solar damage from supers (essentially Nova Bomb and Blade Barrage had a love child) Code of the Paladin -Healing Blow: Striking an enemy will refill a portion of your health, and heal a nearby Ally. Radius for ally heal: 9 meters, time until ally healing expires, 5 seconds. Healing is continuous for the 5 second duration -Righteous Fire: Hold your grenade, taking away it’s damaging properties, but it will instead heal an ally when thrown at them. -Justice’s advance: Sprint speed is increased, and handling with all weapons is increased drastically -(SUPER) Blessing of Fire: Summon a Hammer of Sol, which immediately heals you on super cast. Thrown hammers leave a pool of light, healing and empowering allies. Ally ability regeneration rate increased while standing in the pools. Super time reduced though. (6-4 hammers) Hunter Arcstrider Way of the Grappler -Grapple: Replaces your melee with a grapple. Using this melee will propel you to a set location. Range: 30 meters. Cooldown: 45 seconds. You are unable to shoot, use abilities, or supers when grappling. (Cannot Use it to get outside of map barriers, retains all speed) -Monkey King: Jump height is increased, sprint speed increased, and you gain extra mobility when you jump -Energized Boots: Be able to run across walls for a few seconds. Running on walls for long enough will refresh double jump. -(SUPER) Arc Whip: Summon two electric whips, and use RT or your melee to swing them. Pressing LT will cause your whips to latch onto a surface, pulling you to it. Way of the Tiger (believe me when I say this, this name was coincidental) -Arc Slash: Slash with a electrified blade, dealing bonus damage to full health targets. Slashed enemies take more arc damage from all sources -Erratic: Gain two charges of dodge, dodge cooldown is reduced -Thrill of the hunt: Low Heath enemies have a chance to drop an orb of Light. Orbs of light also recharge your melee -(SUPER) Arc Claws: Unleash the beast. Create two electric claws, slashing at whatever you see. Dodging will launch you forward, dealing hefty damage. Slashed enemies take even more arc damage from all sources Gunslinger Way of the Bandolier -Pistol Shot: Pull a Solar hand canon from your hip, quickly firing a single shot. -Critical Refill: Kinetic precision weapon kills will refill energy weapons. Energy precision kills refill kinetic weapon. -Suns getting low: Now gain two charges of Pistol shot. Enables precision damage with pistol shot -(SUPER) Dreamshot: Fall into a trance, lowering movement speed, but gaining the ability to see any enemy. When you push RT, it’ll fire a powerful pistol shot for every enemy that is marked (maximum enemies that can be marked: 7 enemies). Higher health enemies require more time for lock-on. Way of the Rider -Dutiful Steed: Sprint speed is increased, jump height increased, and you gain a small overshield after sprinting for a while -Horseback training: Can hipfire weapons while sprinting. Accuracy with kinetic weapons increased. -Lasso of Flame: summon a flame lasso, rooting an enemy where it is thrown. This replaces your melee. -(SUPER): Rider’s Drive. Activate your super, summoning a sparrow with twin flame turrets in the front. Boosting leaves behind a trail of flame. Lasts for 13 seconds Nightstalker Way of the Watchmen -Gas Shield: Throw a smoke bomb, which grants a small shield to you and allies -Area Secure: Killing an enemy or granting shields to allies with smoke bomb extends its duration, and you gain another smoke bomb charge -Night Light: Smoke bombs highlight enemy targets for a brief time. Grenades slow enemy targets. -(SUPER) Gas Gate: Create a large wall of smoke, hiding your allies from enemy sights, and revealing enemy locations to your allies. Allies who shoot through the smoke do not show up on radar. (In PVE it basically turns you and allies invisible to enemies) Way of ??? (Need help with this one) Warlocks Dawnblade Attunement of the Sun -Torch Blast: Strike an enemy, creating a sunspot that disorients enemies -Solar Flux: Grenade kills help recharge melee. Melee kills help recharge grenade. (Like 50% for each kill) -Burning Eye: Your rift ability will cause weapons a chance to create sunspots that also disorients enemies -(SUPER) Fireborn: Ignite yourself and the world, increase the regeneration of your grenades, melees, and rift energy for 18 seconds drastically. Grenades and melees do significantly more damage (like 43% more) while in super mode. Attunement of ??? (I need help) Voidwalker Attunement of Gravity -Vortex Punch: Use this melee to kill and enemy, and generate a void Vortex. Enemies killed by the Void Vortex recharge a portion of your melee and grenade -Gravity storm: Enemies killed by void abilities will disorient other enemies, and slow them. -No bounds: Jump height and duration is increased. Blink has another charge and takes less time to recharge -(SUPER) Black Hole: Create a black hole, sucking in any enemy who tries to run. Enemies that are caught in the black hole take void damage, are slowed, and stunned. Attunement of Deception -Tricksters Pull: Disorient an enemy, causing extra void damage to nearby enemies when the initial target is killed -Mirror Image: Create a copy of yourself, which can move, and shoot primary weapons. But weapon damage for Mirror image is reduced (we’re talking like 3 to the head for an auto rifle in PVP, in PVE it’s a different story). Health is much lower than Players. Mirror image will follow you or move to where you command it. Mirror image lasts for 15 seconds. Press and hold LB to create a mirror image. Cooldown of 1:00 minute. Does not consume a grenade charge -Extreme senses: Mirror image taunts nearby enemies, and shows up on enemy radars. Mirror image can now use secondaries. -(SUPER) Cosmic Warp: Create 3 mirror images of yourself with incredible damage, but extremely low health. Mirror images made by Cosmic Warp can use abilities and power ammo. They last for 10 seconds Stormcaller Attunement of the ??? (I need help making one for this) Attunement of the Hurricane -Pressure point: Use this melee to stun several enemies in a small area and then increase your overall speed, reload speed, and handling of weapons -Lingering storm: Thunderfury lasts longer as you take damage. Creates a small shockwave every second as Stormtrance or Thunderfury is active -Feel the Thunder: Grenade’s have increased duration and size. Melee’s have increased range -(SUPER) Thunderfury: Create localized pockets of arc energy. These pockets are miniaturized storms, decimating any enemy that wanders or is caught in.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Darknorth: 12/16/2018 4:02:16 PM
    Doesn't the Code of the Paladin do what Attunement of Grace does? With slightly differing properties? Everything else is great though. The solar warlock is just radiance vs2 (which...I LOVE!). Check my idea out. WARLOCK Ice: Attunement of Reflected Illusion Main Idea: This focuses more on the magical aspect of the warlock, using the ephemeral grandeur of Ice to swallow foes whole. Melee: Crescent Moon: By spell casting the light of absolute zero onto the environment, foes who enter the area are petrified, their senses become in a state of confusion (loses your radar). Applies small frostbite. Neutral 1: Illusory Aurora: Grenades have now been converted into spells of ice. Spells cast, causes the enemy to be stunned. Weave all forms of light into an aurora, increasing the damage of guardians around you. In Aurora state, ability energy recharges faster. When surrounded by enemies, it casts illusion, which misleads the enemy of your whereabouts. Neutral 2: Moon Splitting Cascade: Activate to become one with the ice itself bringing instantaneous movement which leaves multiple afterimages, leaving behind an ice doppelganger that can mislead your enemies. The ice doppelganger remains fixed in place. Super: Tree Of The Frozen End: Cast a tree of ice containing the magics of light, this tree freezes foes through spreading its branches. Enemies that are captured become confused and frozen. Foes who fall to the Frozen End, become a host for another Frozen End Tree. Fallen foes gives ability energy and increases recovery.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • The code of the paladin is a relatively old one I had made before Forsaken launched. I didn’t know it would go to warlocks but I left in there because why not? Titans need a support anyways lol

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • HOLY SHIT! I wasn't expecting that many ideas! These are some great ideas!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Thanks. I just got a freaking notepad on my phone filled with ideas like this lol

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Nice. I really hope Bungie sees this whole thread and perhaps draws inspiration from it.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I wouldn’t count on it. Took me 3 months just for them to even see my list and only add one thing in D1. That one thing was Arc Blade turning invisible on super cast lol

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon