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Edited by DuBChiri2: 12/15/2018 8:00:34 PM
6
Code of the champion: Charged melee: run for a few seconds to generate power, once enough power is charged, meleeing while running will unleash a heavy drop kick to the enemy. Enemies that rag doll into other enemies after being hit by this attack explode in proximity to the enemy for more damage. Perk 1: the champions fury. Taking damage increases melee and super damage which stacks up to 3x. Each stack is granted based on how much health is lost and the stacks last for 20 seconds, each attack completed while stacked reduces fury by 1 stack. Perk 2: champions pride. Upon releasing your fury, gain damage resistance and continuous health regen for 20 seconds. (must stack up to 3x first). Each stack, regardless of amount, will recover 33% of your melee on attack completion. If you use 1 stack, grant damage resistance. If you use 2 stacks grant higher damage resistance and refresh the cool down. At 3 stacks you start regenerating health continuously and refresh the cool down. Perk 3: the pain of loss and power of experience. Upon dying, become unable to stack for 15 seconds. After those 15 seconds are up, instantly generate 3 stacks regardless of damage taken. Super: fists of fury. Go into a mobile super where your fists are your main weapon. If you activate the super with 3x stacks, grant longer duration as well as increased damage. All perks still effect the super. Attacks: the light attack is a quick 1-2 combo where rapidly pressing is unleashes a flurry of fists until you stop. Doing a light attack into a heavy does a powerful uppercut that knocks up lighter enemies into the air where the explode in proximity to enemies upon returning down. Heavy attack while running does the drop kick but causes an explosion on impact and on rag doll. Doing a heavy attack while not sprinting is a powerful forward kick which staggers opponents, using a light attack afterwards does a strong spinning right hook that chains into the flurry of fists. The lb attack will be used to consume all fury at once to greatly increase the damage of your next power attack. I would legit main this forever.
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  • I made a comment on this post with some ideas for darkness subclasses (reached character limit on OP). Feel free to check them out! [spoiler]I think there might be one [b]you[/b] would really enjoy![/spoiler]

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  • Got one for YOU. Code of the Unstoppable. Melee charge: complete a fist of havoc style melee with increased damage resistance. Enemies killed restore the melee charge and grant bonus melee damage. Perk 1: Unbreakable. Taking continuous damage grants increased damage resistance. Upon reaching the maximum of 30%, get even higher bonus melee damage and aoe splash damage on fist of havoc. Perk 2: Indestructible. Absorb 25% of the damage your allies receive, procing unbreakable. Once at max unbreakable, you stop taking damage from your allies but continue to absorb the damage from them. Enemies killed near you grant flat healing. Perk 3: Unkillable. At maximum damage resistance, become temporarily unkillable to all sources of damage. Lasts for 5 seconds. Once the 5 seconds are up, reduce damage resistance back to 20% and start stacking again. Super: Untouchable. Active a large arc aoe that surrounds you. This arc shield cannot be destroyed and defends you and your allies from harm. The titan has heavily decreased mobility, but heavily increased melee damage. Allies near you get infinite melee charge for the supers duration while inside the arc kill wall. Enemies that walk through it take damage over time.

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  • I love it! That would be really good in a lot of situations!

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  • It would be sooooo op. I would honestly feel kind of bad for the enemies...

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  • I literally had an idea like this just before you posted this. I LOVE IT!

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  • 😄

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