I can get on board with all of these except "double invasion". Sorry I don't want to contend with two people using sleeper...it's already hard enough to chase them down when they run away.
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I had a feeling double invasion wouldn't get much love, but my hope was that, with the proper tradeoff for using it, it might not be so bad. My initial idea for the double invasion tradeoff was that it spawns two glowy enemies for the team being invaded but, perhaps that's too lenient of a tradeoff, especially when it comes to 2 invaders that consistently wipe teams. With that said, what might be a better tradeoff? Perhaps activating a double invasion makes the enemies tougher and more aggressive for your team? Remember a double invasion means there are only 2 people killing things and collecting motes, they'd have to play very carefully while you're gone. Another simpler tradeoff could be to just make the double invasion super expensive to activate. I think we could all come up with a way to make it work.
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Edited by zanbanzakura: 11/18/2018 6:06:16 PMIt perfect trade off... 🤔 How about the team that does the double invasion has to spend 15 motes they gather to invade rather than depositing them in to the bank. For example the portal opens at 25 one can invade regularly however, an additional person can invade if they spend the motes instead of putting them towards a prime.
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My thoughts exactly