All bit that double invasion screw that already enough problems dealing with one person that has a queensbreaker or crooked gang.
We don't need two.
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I think it might be worth keeping if the tradeoff for utilizing it was more well thought out. As it is, the tradeoff I came up with was to spawn 2 glowy enemies for the team being invaded, but perhaps that's too soft of a tradeoff. Surely something better could be thought of instead that would make a double invasion not seem so bad.