Nah, leave it. Theres a reason the majority of people play titans and hunters in pvp. Because theyre better than warlocks, and i main a warlock. One op super is nothing compared to the disgusting garbage hunters and titans have/can do. :)
English
-
the thing is sure warlock have one op super which, if you’re lucky, can give you 6 kills and, if you’re lucky again, can be cast 3 times a game meaning a total of 18 kills from your super. But titans have every 30seconds or so a melee that one shot, and you can get double kills with that, that us without their super that one shot as well... so warlock are not broken
-
Warlocks now have a grenade that one shots and recharges just as fast as a shoulder charge.
-
i havent seen any shoulder charge kill you if done in a wall, i havent seen any shoulder charge go on cd if it didn’t hit (and if it hits, it’s a kill) so yeah no comparison really
-
If you think warlocks are below hunters and titans you suck at using a warlock. They have the longest melee range, have blink, have multiple 1 hit supers, the roaming supers that they do have can last long enough to wipe an enemy team 2 times, the rift either boosts your damage or keeps you alive against any 1v1. You have strong grenades aswell. The only thing that sucks is your regular jump and the time it takes to activate rift.
-
All melee range the same buddy.
-
1-Warlocks melee is slow, hunters and titans can melee 3 times in the same time as warlocks meleeing twice. And dont even start me on how stupid shoulder charge is. 2-Titans can very easily fly away from nova warp because theyre so fast for whatever reason. 3-Warlocks dont have very good exotics for the pvp side of things, while hunters and titans have ridiculously broken ones. ( looking at you one eyed mask, those furry gloves, shards, wormhusk, synthocepts, etc ) 4-Hunters and titans also have one hit supers? Idk what your argument here was. 5-Rift really isnt that phenomenal anymore due to the faster ttk. While hunters can spam rolling that insta reloads or gives them their melee immediatly just because its annoying, and titans can literally stop gameplay from happening because they put up a wall and now you have to waste 15 seconds shooting it just so you can move again? 6-Blink is pretty butts in d2 tbh. Maybe if you really know how to use it, its good but in my opinion having to wait a second to pull out your gun after you blink kills it for me. So do the shotguns that easily kill me afterwards too. 7-Warlocks are the slowest class by far. Yes, the burst glide can be used to go kind of quickly but its no spastic hunter jump, and absolutely not a rocket ship taking off like a titan. 8-The only grenade we have thats good is the new void charged one. Thats it. Idk what grenades youre talking about that are good but they sure as hell arent thermite, tripmine, that hunter scatter one, lightning, suppression, voidwall, etc. I could go on, but id like to see any other points you can think of. This is all just my opinion, but playing a lot of comp on my warlock recently has opened my eyes to the absolute depression that is going up against full teams of titans and hunters, and the extreme lack of warlocks. Let us have this ONE super that helps warlocks keep up. :)
-
Lmao they do NOT have the longest melee range.....in fact all base melee ranges of all classes are equal after the D2 beta...and they forgot to bring the warlock melee speed up on par to hunters and titans. So they have the same melee range yet the slowest melee speed. You are ignorant as hell why? Top tree arcstrider and titan with synthoceps give more range than a warlock with ophidian.... DO SOME -blam!-ING RESEARCH
-
Edited by Azzreal01: 10/13/2018 11:46:01 AMMaybe you do YOUR research. Warlocks have a skill in their arc tree that increases their melee range. Other than Charges only an exotic can a titans range, and hunters have range on many of their subclasses as well. Most new subclasses are petty op, but out of all of them only the nova warlock is the hardest to kill. Insanely hard in fact and the range on that burst is retardedly large, but i guess that makes up for the fact that they don't have any blocking like the new sentinel and arcstrider subclasses. Not happy about it personally because if either sentinel or arcstrider stop blocking they can die a lot quicker than a nova warp warlock that can blink and blow up willy nilly and still be a tank. No sources, thats your job. Have a nice day. Oh, also, a nova warp lock can kill a hammer titan from full health in one hit, and 3 hammers wont kill a nova warp lock, sooo ya -blam!- warlocks.
-
This! I’m glad there’s finally a good OP warlock subclass for PVP. Maybe we’ll start seeing a bit more mixed classes in crucible instead of just hunters & titans. Locks definitely needed some PVP love.