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#feedback

10/10/2018 10:38:38 PM
2

Telesto needs to be talked about

Fix it Bungo

9

It’s fine where it is

23

I’ve noticed the use of telesto in comp the last couple of games. Here is my OPINION. While struggling to find a consistent team and stuck in the middle ground between sweat and casual. I’ve noticed telesto being used more to counter the shotgun use. The teams i have lfg with have been complaining about the gun and most of the games that we lost was mainly from our tilt as a team. I don’t think its overpowered but it’s for sure not a horrible gun. In d1 it was timed based while in d2 it’s proximity based which i think makes the gun easier to use. What I recommend is making the spread pattern larger when from a range. I have noticed that the spread pattern on telesto was fairly close together which resorts to people hiding behind cover pre charging and getting a kill from a distance away. My pov is that the gun is fine where it is but make the spread pattern from a range much larger or they could go back to timed explosions so it’s high risk high reward type weapon.

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  • [quote]My pov is that the gun is fine where it is but make the spread pattern from a range much larger or they could go back to timed explosions so it’s high risk high reward type weapon.[/quote] If you increase the spread or change the proximity detonations on Telesto, you kill it. Having that versatility is what makes it the best fusion rifle in D2. It's the only fusion rifle right now that is consistent at range because it wasn't impacted by the damage nerf and doesn't have damage falloff. And you have to remember this came about as a counter to shotgun spam in Crucible. So penalizing fusion rifle players by nerfing their most consistent counter to shotgun warriors is completely one-sided. If we want to see less Telesto, then we should focus more on improving the effectiveness of other fusion rifles because they took a big hit with update 2.0.

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  • It’s too good to be an energy weapon, but not good enough to be a power. Either buff the damage output and move it to the power slot or slightly reign in the damage a bit and keep it as an energy weapon.

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