Having to get precision shots with SMG's that fire all over the place is a bit silly but for auto rifles in general I think it's a decent change. Even with the fastest firing auto rifles I can still land enough crits and body damage to down an opponent in a decent enough time. A problem I see often is pulse rifles and handcannons out-damaging auto rifles and 1v1 encounters (rare but they do happen) feel lopsided.
SMG's have the issue of Am I Close Enough Or Too Close? Shotguns have good range but some of them have ALOT of range. Trying to put out enough damage from an SMG before they close the gap is practically impossible at this point.
English
-
I agree, It's not too hard to land crits for Auto rifles. But, the base damage should still be increase like every other weapon after the update and not just it's crit. It doesn't have to be by much, instead of 13 for the 600rpm auto rifles make it 16 like it was in D1. Have the 720rmps go from 12 to 14, and the 450rpms go from 18 to 21. As for Subs the 900rmp should go from 11 to 13, and the 600 rpm should go from 16 to 18. Just enough so it doesn't feel as Lopsided in a 1v1 encounter, so along as they are at there appropriate ranges. This would also set the crit multiplier back to around 30%.
-
I like this. Auto rifles and, now, SMG's always seem to be the black sheep of Destiny lol