I agree it's not the best ability, but I think I deserves more credit. Especially with the new melle abilities from blade barrage and the deflecting arctsrtider, both are in sainly fun, and dodging with the triple knife throw is insane killing enemies with them reduce your melee and dodge ability by quite a bit especially with the exotic chest that's gives you two knife throws. Plus the new arc super evertrine you kill electrified enemies you get grenade, melee, and class ability energy, which is pretty damn good and probably even better with the sixth coyote chest exotic tht gives you two dodges, but haven't gotten tht and don't expect to for a little while sadly but I hope I made you see the dodge is significantly better with the new supers.
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My issue with the Dodge is that it can go from incredibly worthless in one subclass to apparently OP in the other subclasses. It feels really inconsistent. Everyone that talks up the Dodge talks about how great it is with this subclass or that subclass, but as a whole the ability feels like it isn't designed to feel useful across the entire Hunter class. I haven't gotten the new Solar subclass yet, but with the way everyone is talking about it, I'm kind of mad I didn't. (I ended up passing over it because I don't like Supers that just shoot one thing and then they're done (like the Warlock void ball one).)