The 140 rpm archetype is not receiving a substantial buff.
From what we’ve been shown the archetype will hit for 70 to the head and 40 to the body.
Making it a 3 headshot kill at optimal ttk.
While this is an improvement it will very rarely kill at optimal ttk(3headshots) to be fair, it can kill 2 head 1 body BUT BUT, only on a guardian who runs ZERO resilience which is a rare rare sight indeed. I’m here to tell you guys that This is not enough damage and here’s why:
Well for one, most of the player base does not possess the gun skill to pull this off regularly. Landing 3 headshots can be difficult especially with things like bloom still existing in the game. Making it a 4 shot handcannon in most scenarios. Which is the ttk of the archetype RIGHT NOW. This is amplified by my second point.
Range drop off. Range drop off on handcannons can be severe, I don’t have a problem with this but this does create a problem for the new 140 archetype. When the gun gets out of range and the damage drops by 8 damage. It can no longer kill at optimal ttk(3 headshots).
My last point is that we’ve already seen this. Currently in the game high impact handcannons (110 archetype) kill with 3 headshots. I’ve been playing around with them today and find that I run into all the problems I just listed above. Especially range and bloom, despite them usually having a high range stat. So what should we do?
I think the obvious answer is to buff the 140 archetype to 78 damage a headshot. This ensure a 2 headshot 1 body kill. And at mild damage drop off(8 damage) it will 3 headshot kill. On all guardians regardless of resilience.
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If 150rpm Omolon HCs stay at 4 shots I’m rioting.
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2 RepliesEdited by NobodyJustBrad: 8/19/2018 4:38:23 PMSo you're saying one of the faster times to kill available would require some semblance of skill and that a weapon is less effective at longer range than intended? 🤔 Shocker!
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1 ReplyWe're upping the skill gap, start doming people.
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16 RepliesBetter practice actually shooting people in the head then.
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They probably have it that way because of how hand cannons dominated in D1. Imo, it's the damage drop off that needs to be adjusted along with the bloom and inaccuracy hand cannons run into when you fire as fast as you can. Pacing yourself does [b]not[/b] work in a fast paced or high action environment, but I'm not sure if I can support a 2 headahot, 1 body kill for the 140 archetype. I can support it for the 110 Archetype though.
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7 RepliesYou’re absolutely right. This is geared toward pc. And ignores us console players. The better devils archetype is gonna suck. It’s really lame the ace of spades falls in that category
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4 Repliesthe dmg is fine 3 hs is perfect
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1 ReplyAs a PC player: if it 3 taps to the head what's the problem?
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3 tap should be based on skill, it shouldnt easy
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2 RepliesHeadshots are extremely easy on console tho. I was just using service revolver and commonly 4 tapping people. It will be just as easy as 3 tapping with GL.
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4 RepliesI say we play it first
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1 ReplyIt doesn't need to be any faster than a 3 tap...are you -blam!-ing high?
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7 RepliesEdited by Smough: 8/18/2018 2:46:17 PMIf you aren’t good enough to hit precision shots consistently then handcannons are not the weapon for you. Don’t make 140rpm better than it needs to be because some people can’t hit headshots.
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Edited by Forest: 8/18/2018 9:45:09 PMHow about none ? Since all HCs are gonna be 3 tap head shots. How about a buff to single/auto fire sidearms instead. Like just cause you are bad at using them doesn't mean every one else is.
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Well just have to see how it is at first
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Make sure to bump this so others can see and thank you for your time.