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Destiny 2

Discuss all things Destiny 2.
Edited by Groovybee_: 8/17/2018 7:38:01 PM
16

HANDCANNON BUFF IS NOT ENOUGH (140rpm)

78 damage

17

70 damage

20

82 damage

58

The 140 rpm archetype is not receiving a substantial buff. From what we’ve been shown the archetype will hit for 70 to the head and 40 to the body. Making it a 3 headshot kill at optimal ttk. While this is an improvement it will very rarely kill at optimal ttk(3headshots) to be fair, it can kill 2 head 1 body BUT BUT, only on a guardian who runs ZERO resilience which is a rare rare sight indeed. I’m here to tell you guys that This is not enough damage and here’s why: Well for one, most of the player base does not possess the gun skill to pull this off regularly. Landing 3 headshots can be difficult especially with things like bloom still existing in the game. Making it a 4 shot handcannon in most scenarios. Which is the ttk of the archetype RIGHT NOW. This is amplified by my second point. Range drop off. Range drop off on handcannons can be severe, I don’t have a problem with this but this does create a problem for the new 140 archetype. When the gun gets out of range and the damage drops by 8 damage. It can no longer kill at optimal ttk(3 headshots). My last point is that we’ve already seen this. Currently in the game high impact handcannons (110 archetype) kill with 3 headshots. I’ve been playing around with them today and find that I run into all the problems I just listed above. Especially range and bloom, despite them usually having a high range stat. So what should we do? I think the obvious answer is to buff the 140 archetype to 78 damage a headshot. This ensure a 2 headshot 1 body kill. And at mild damage drop off(8 damage) it will 3 headshot kill. On all guardians regardless of resilience.

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